Simple combat changes to fix most cheese and random murders

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Simple combat changes to fix most cheese and random murders

Postby Sugram » Sun Dec 28, 2025 4:23 pm

A combination of simple changes that would stomp out most of the cheese and make hunting more challenging. Might also stop decked out murder machines from killing every single nettle picking hermit they encounter.

  • Max movement speed while in combat AND with weapon equipped is walking (2).
    • Bows also limit speed to 2.
    • Shields do not limit speed.
    • Bunnyslippers only provide speed bonus while not in combat.
    • Forager credo only provides speed bonus while not in combat.
  • You can not make ANY combat moves while in a boat, cart etc. Ranged attacks can be used.
  • You can not use "Destroy" while in a boat, cart etc.
  • All animals always use a dodge move while their target is not in range to be hit with a melee attack. (I.e player is out of range or hiding in a cave)
  • All aggressive animals have a single target version of "Raw Hide!".
  • Animals will go into retreat mode if their target enters another map (cave, house, etc).
  • Retreating animal will not turn hostile again if the "Attack!" skill is used on them.
  • Very deep ocean creatures will dive very deep into the ocean depths if their target leaves the Very Deep Ocean. They will resurface in another province after they have recovered from their wounds.
  • Mammoths have attack range of 2 and can attack over palisades. They are big.
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Re: Simple combat changes to fix most cheese and random murd

Postby Saxony4 » Sun Dec 28, 2025 5:26 pm

Sugram wrote:
    • You can not make ANY combat moves while in a boat, cart etc. Ranged attacks can be used.
    • Mammoths have attack range of 2 and can attack over palisades. They are big.

Why is using ranged ok in a boat but melee isn't? I assumed the idea would be that your hands are busy either rowing or in the case of snek/knarr, holding on/controlling the helm.
I like the idea of mammoths 360 no scoping people over a pali, I've always imagined them being capable of actually just rampaging through a pali and destroying it which would be cool and hilarious while performing the intended prevention of the current mammoth trap cheese.
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Re: Simple combat changes to fix most cheese and random murd

Postby Audiosmurf » Sun Dec 28, 2025 5:41 pm

Saxony4 wrote:
Sugram wrote:
    • You can not make ANY combat moves while in a boat, cart etc. Ranged attacks can be used.
    • Mammoths have attack range of 2 and can attack over palisades. They are big.

Why is using ranged ok in a boat but melee isn't? I assumed the idea would be that your hands are busy either rowing or in the case of snek/knarr, holding on/controlling the helm.
I like the idea of mammoths 360 no scoping people over a pali, I've always imagined them being capable of actually just rampaging through a pali and destroying it which would be cool and hilarious while performing the intended prevention of the current mammoth trap cheese.

They should make it so mammoths can just bash gates open to move through them, without destroying the gate/wall.
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Re: Simple combat changes to fix most cheese and random murd

Postby Sugram » Sun Dec 28, 2025 5:46 pm

Saxony4 wrote:
Sugram wrote:
    • You can not make ANY combat moves while in a boat, cart etc. Ranged attacks can be used.
    • Mammoths have attack range of 2 and can attack over palisades. They are big.

Why is using ranged ok in a boat but melee isn't? I assumed the idea would be that your hands are busy either rowing or in the case of snek/knarr, holding on/controlling the helm.
I like the idea of mammoths 360 no scoping people over a pali, I've always imagined them being capable of actually just rampaging through a pali and destroying it which would be cool and hilarious while performing the intended prevention of the current mammoth trap cheese.


Ranged cheese should be removed by animals just retreating. I did think of adding that in the list, but the animals already have this behavior. It just doesn't work due to the "Attack!" cheese.

Ranged attacks from boats would need to be allowed so sea creatures could still be fought if combat moves are disabled.

Mammoths breaking palisades would unfortunately make palisades useless as they would be used to cheese sieges.
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Re: Simple combat changes to fix most cheese and random murd

Postby Saxony4 » Sun Dec 28, 2025 5:53 pm

Sugram wrote:Ranged attacks from boats would need to be allowed so sea creatures could still be fought if combat moves are disabled.

Mammoths breaking palisades would unfortunately make palisades useless as they would be used to cheese sieges.

I don't think anyone uses ranged to fight sea creatures actually, so this is honestly weird

I genuinely don't think someone is going to lure a mammoth long enough to come smash down someones pali for a siege, that seems pretty far fetched, and why would they go knock down someones pali that they aren't angry with and isnt inside said pali? I would also like to imagine a brickwall would be indestructible by a mammoth so even if someone were to do something as fantastical as that it would only affect someone with just a pali.

Audiosmurf wrote:They should make it so mammoths can just bash gates open to move through them, without destroying the gate/wall.

Idk I think it makes sense for them to be able to escape the trap but for something like the mammoth its hard to imagine they wouldn't actually damage it at least a little bit.
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Re: Simple combat changes to fix most cheese and random murd

Postby maze » Sun Dec 28, 2025 6:40 pm

Sugram wrote:A combination of simple changes that would stomp out most of the cheese and make hunting more challenging. Might also stop decked out murder machines from killing every single nettle picking hermit they encounter.


I don't agree with anything on your list, and I'm a big PvE nerd. Reason being "stomp out most of the cheese", this game is allow about cheesing, it will never not mechanically be about none cheesing and this is do to the Dev process of not planning out mechanics. Loftar and Jorb tend to make an idea, and just see what happens. What honestly makes some of the best gameplay (and why many of us stick around).

#1 Simple to easy, no skill hunting from boat using auto out of range clients featured in hurricane.
#2 Animals easily killed by massing hunting bots (just hit animals with 10 alts for 100% death)

I like kitting, i'd run around killing a boar in the forest, that's my idea of combat. you learn to out run it, cheese it around cliffs and kill it that way.
Boat fighting is overpowered, and simply I think animals should either run when they can't get into melee range with the player, and some should have swimming (moose, bear) Bear getting into the passenger seat of a boat would be equally as funny.

Speedlocking is weird, it would basiclly make it so newbies would always be outrun by pvpers who gank and flak. not a fan, but it's not like that can't already be done with a horse (most non-pvpers dont use rawhide).
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Re: Simple combat changes to fix most cheese and random murd

Postby Sugram » Sun Dec 28, 2025 6:45 pm

Saxony4 wrote:
Sugram wrote:Ranged attacks from boats would need to be allowed so sea creatures could still be fought if combat moves are disabled.

/.../
I don't think anyone uses ranged to fight sea creatures actually, so this is honestly weird
/.../


Currently sea combat is cheesed with melee attacks from safe distance. If current cheese is fixed by disabling combat moves while in boats, this would leave ranged attacks as only way to do damage in very deep ocean. I guess you could also swim to fight a whale? good luck hehe

Sugram wrote:
  • You can not make ANY combat moves while in a boat, cart etc. Ranged attacks can be used.
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Re: Simple combat changes to fix most cheese and random murd

Postby ShightyMeep » Sun Dec 28, 2025 7:11 pm

maze wrote:
Sugram wrote:#2 Animals easily killed by massing hunting bots (just hit animals with 10 alts for 100% death)


This one is somewhat balanced by armor, quality, and combat moves. Yes, you can do ridiculous amounts of damage, but you have to equip 10 alts, raise their stats 10x times, farm out moves for every one of them (and you don't get any from hunting with 5 or more characters). Raising survival is particularly nasty as you have to waste tons of food to raise INT, then dump truckloads of curios daily to get them to a somewhat decent level. Don't ask how I know...

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Re: Simple combat changes to fix most cheese and random murd

Postby Fostik » Sun Dec 28, 2025 7:11 pm

I think you missed the point of the word fix: just ruining certain game mechanic making it impossible to exploit for 95% of players isn't actually a fix, but a game breaking feature.
Removing PvE is not something that could solve cheesing, it will remove capability of players to receive resources from wild animals, which breaks gameplay and progression entirely.

Not saying that devs themselves are unable to come up to such a brilliant idea of yours, but if you're really trying to come up with something, what is really needed is a mechanic for players to be able to hunt with certain progression (stronger creatures can be killed at later stages of development), make it widely available but require some skill and dedication, and make it impossible to be cheesed(avoid certain requirements or gates to do it)
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Re: Simple combat changes to fix most cheese and random murd

Postby DDDsDD999 » Sun Dec 28, 2025 8:45 pm

If jorb cares about cheese hunting, he should actually add a real hunting mechanic.

The pvp changes suggested are proof that there should be a test required to allow people to post any suggestions about pvp.
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