Sugram wrote:A combination of simple changes that would stomp out most of the cheese and make hunting more challenging. Might also stop decked out murder machines from killing every single nettle picking hermit they encounter.
I don't agree with anything on your list, and I'm a big PvE nerd. Reason being "stomp out most of the cheese", this game is allow about cheesing, it will never not mechanically be about none cheesing and this is do to the Dev process of not planning out mechanics. Loftar and Jorb tend to make an idea, and just see what happens. What honestly makes some of the best gameplay (and why many of us stick around).
#1 Simple to easy, no skill hunting from boat using auto out of range clients featured in hurricane.
#2 Animals easily killed by massing hunting bots (just hit animals with 10 alts for 100% death)
I like kitting, i'd run around killing a boar in the forest, that's my idea of combat. you learn to out run it, cheese it around cliffs and kill it that way.
Boat fighting is overpowered, and simply I think animals should either run when they can't get into melee range with the player, and some should have swimming (moose, bear) Bear getting into the passenger seat of a boat would be equally as funny.
Speedlocking is weird, it would basiclly make it so newbies would always be outrun by pvpers who gank and flak. not a fan, but it's not like that can't already be done with a horse (most non-pvpers dont use rawhide).