I know it’s been mentioned a bunch in different threads about how this world’s speed has killed the game, blah blah blah. But I was kind of shocked that only Jorb acknowledged this on stream and Loftar kind of brushed it off.
Here is a small recap:
16.1 is nearly 2x as fast; what does this mean for your average player? You have to make double the amount of curios, you have to spend double the amount of time doing chores, and you have to eat twice as much in the same amount of IRL time to keep up with pyres. I could see how, on paper, speeding up everything in a shorter world makes sense, but you cannot just blanket speed up everything as mentioned in other threads. This increases the amount of time investment required and increases tedium on chores. And this only widens the gap between veterans and your average Joe. I think the majority of the returning players agree that this was a bad change and a lot of people have moved on already due to this. Hell, we are not even a month in and people were running around with steel like 2 weeks ago; what else is there to unlock at this point? I feel sorry for the hermits who either have to halve their production or play twice as much; it’s a struggle to do everything in W16.1 with this time change with a group of people, let alone as a hermit.
The experiment:
Instead of speeding things up, how about we slow things down next world—half the speed of W16. I don't know what will happen, and I know the biggest complaint will be mine levels: "How can we get to level 9 and enjoy it in 3 months?" and my simple answer to this is: do we really need to get to level 9? And if we do, do you have to have a whole month down there? How many people actually make it down there? I don't think it's a great argument on my part, but still. I also believe that the resets on these experimental worlds should happen during the "hype" of a tech progression like the HQ unlocks from level 9; you might only enjoy it for a week or 2, BUT I believe resetting when the dopamine is still present is better than when it’s died off.
I think this generally will aid in balancing tech progression for everyone. Sure, not everyone will be ready for a level 2 mine even after 2 weeks, but it sure levels the playing field a little, especially for those who got unlucky *cough* and had to get 120+ str to mine level 2 four to five days into the world without tusk snuff. Sure, yes, factions will still be eating and studying more than everyone else, but instead of having to pump stats or alt characters, we might actually have the ability to kind of not rush. Bronze, Iron, and Steel will feel like such a bigger achievement as well, giving us time to do other things instead of chores 24/7. At double speed, it’s punishing being even half a day late; at half speed, it will barely matter if you are late by half a day. Not to mention the compounding effect of being late to things, thus shortening the gap between players a bit.
This is a bit of a ramble, so feel free to stop reading here.
I mentioned this in another thread too. I noticed a hell of a lot of people settling in places they really shouldn't have, and the speed-up gave them false confirmation that putting a claim pole down by a river/lake goes unnoticed, and then suddenly a vandal comes kicking in their door and they wonder what went wrong. Yes, you will have to wait an extra day or 2 to get leather, but you can do a lot of other things in that time; but more importantly, having your claim survive 16 hours instead of 4 (8 being normal speed) is a good indication that you have found a spot not many people wander past. Also, it gives people more time to fight against troll claim placements. I could go on about how a slower world gives everyone breathable time to actually "play" the game and not just rush around like a madman week 1 or 2, but instead give space to the tech progress to actually enjoy the game and not feel the need to rush about. I would be happy with normal speed, but I think half speed would be a fun experiment. As mentioned, this would actually give us more time to do non-chore activities like questing/credos/hunting/mining/PvP/whatever—hell, even larping—instead of the constant farming/feeding/chores/curio crafting. Hell, even silk making is such a pain in the arse now and doesn't respect my time (not that it used to). Take the animal taming situation, too, that I complained about: giving us half the time window to tame was diabolical to the point where we instead mass-gathered animals and just hoped we would catch some of them during their aggro stage before logging off. Instead, in a half-speed world, you wouldn't have to worry about that; you could log off and know the time you log in after work they will likely need punching, but they will still be there. There are just too many of these instances of time-window annoyances that make double speed horrible to play. I don't think anyone has even thought about authority drain yet—god forbid you go on holiday or are away from a PC during Xmas.
I know Jorb at least has been reading the forum posts, so I hope he can read this and convince Loftar to give it a go for W16.2. AND PLEASE TELL US BEFOREHAND.
And I know there are some people who like the speed-up; I am sure some will post below. I don't understand why, and I can't comprehend why anyone would want to have twice as much stuff to do in the same amount of time as previous worlds when there was already too much to do.
Hope everyone had a good holiday anyway. <3.
