Experiment: Slow Down time for W16.2

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Experiment: Slow Down time for W16.2

Postby Rebs » Mon Dec 29, 2025 5:52 pm

I know it’s been mentioned a bunch in different threads about how this world’s speed has killed the game, blah blah blah. But I was kind of shocked that only Jorb acknowledged this on stream and Loftar kind of brushed it off.

Here is a small recap:
16.1 is nearly 2x as fast; what does this mean for your average player? You have to make double the amount of curios, you have to spend double the amount of time doing chores, and you have to eat twice as much in the same amount of IRL time to keep up with pyres. I could see how, on paper, speeding up everything in a shorter world makes sense, but you cannot just blanket speed up everything as mentioned in other threads. This increases the amount of time investment required and increases tedium on chores. And this only widens the gap between veterans and your average Joe. I think the majority of the returning players agree that this was a bad change and a lot of people have moved on already due to this. Hell, we are not even a month in and people were running around with steel like 2 weeks ago; what else is there to unlock at this point? I feel sorry for the hermits who either have to halve their production or play twice as much; it’s a struggle to do everything in W16.1 with this time change with a group of people, let alone as a hermit.

The experiment:
Instead of speeding things up, how about we slow things down next world—half the speed of W16. I don't know what will happen, and I know the biggest complaint will be mine levels: "How can we get to level 9 and enjoy it in 3 months?" and my simple answer to this is: do we really need to get to level 9? And if we do, do you have to have a whole month down there? How many people actually make it down there? I don't think it's a great argument on my part, but still. I also believe that the resets on these experimental worlds should happen during the "hype" of a tech progression like the HQ unlocks from level 9; you might only enjoy it for a week or 2, BUT I believe resetting when the dopamine is still present is better than when it’s died off.

I think this generally will aid in balancing tech progression for everyone. Sure, not everyone will be ready for a level 2 mine even after 2 weeks, but it sure levels the playing field a little, especially for those who got unlucky *cough* and had to get 120+ str to mine level 2 four to five days into the world without tusk snuff. Sure, yes, factions will still be eating and studying more than everyone else, but instead of having to pump stats or alt characters, we might actually have the ability to kind of not rush. Bronze, Iron, and Steel will feel like such a bigger achievement as well, giving us time to do other things instead of chores 24/7. At double speed, it’s punishing being even half a day late; at half speed, it will barely matter if you are late by half a day. Not to mention the compounding effect of being late to things, thus shortening the gap between players a bit.

This is a bit of a ramble, so feel free to stop reading here.
I mentioned this in another thread too. I noticed a hell of a lot of people settling in places they really shouldn't have, and the speed-up gave them false confirmation that putting a claim pole down by a river/lake goes unnoticed, and then suddenly a vandal comes kicking in their door and they wonder what went wrong. Yes, you will have to wait an extra day or 2 to get leather, but you can do a lot of other things in that time; but more importantly, having your claim survive 16 hours instead of 4 (8 being normal speed) is a good indication that you have found a spot not many people wander past. Also, it gives people more time to fight against troll claim placements. I could go on about how a slower world gives everyone breathable time to actually "play" the game and not just rush around like a madman week 1 or 2, but instead give space to the tech progress to actually enjoy the game and not feel the need to rush about. I would be happy with normal speed, but I think half speed would be a fun experiment. As mentioned, this would actually give us more time to do non-chore activities like questing/credos/hunting/mining/PvP/whatever—hell, even larping—instead of the constant farming/feeding/chores/curio crafting. Hell, even silk making is such a pain in the arse now and doesn't respect my time (not that it used to). Take the animal taming situation, too, that I complained about: giving us half the time window to tame was diabolical to the point where we instead mass-gathered animals and just hoped we would catch some of them during their aggro stage before logging off. Instead, in a half-speed world, you wouldn't have to worry about that; you could log off and know the time you log in after work they will likely need punching, but they will still be there. There are just too many of these instances of time-window annoyances that make double speed horrible to play. I don't think anyone has even thought about authority drain yet—god forbid you go on holiday or are away from a PC during Xmas.

I know Jorb at least has been reading the forum posts, so I hope he can read this and convince Loftar to give it a go for W16.2. AND PLEASE TELL US BEFOREHAND.

And I know there are some people who like the speed-up; I am sure some will post below. I don't understand why, and I can't comprehend why anyone would want to have twice as much stuff to do in the same amount of time as previous worlds when there was already too much to do.

Hope everyone had a good holiday anyway. <3.
Last edited by Rebs on Mon Dec 29, 2025 7:08 pm, edited 3 times in total.
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Re: Experiment: Slow Down time for W16.2

Postby linkfanpc » Mon Dec 29, 2025 6:11 pm

+1 i want to be able to relax a bit when it comes to upkeep-required processes like curios, hide/leather, animal taming, etc.

That said i do think they should keep a few things the way they are now. Wounds being the big one. Wounds should always heal/progress this fast.

Rebs wrote:I mentioned this a in another thread too. I noticed a hell of a lot of people settling in places they really shouldn't have and the speed up gave them false confirmation that putting a claim pole down by a river/lake goes unnoticed and then suddenly vandal comes kicking in their door and wonder what went wrong, yes you will have to wait extra day or 2 to get leather, but you can do a lot of other things in that time but more importantly having your claim survive 16 hours instead of 4 is a good indication that you have found a spot not many people wander past.


That's an interesting take, and i think i agree.
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Re: Experiment: Slow Down time for W16.2

Postby Halbertz » Mon Dec 29, 2025 6:21 pm

Good speedups:
Satiations
Building, crafting
Palisade dry
Smelters etc
Dryers, leather
Trees
Steel
Local res

Bad speedups:
Mine level
Curios
Farm

Debatable:
Personal claims (easy to grief with)
Seasons
Taming
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Re: Experiment: Slow Down time for W16.2

Postby Nightdawg » Mon Dec 29, 2025 6:44 pm

Halbertz wrote:Good speedups:
Satiations


Image
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Re: Experiment: Slow Down time for W16.2

Postby stickman » Mon Dec 29, 2025 7:12 pm

+1

if you started this game at 16... your now like 32... if you were older when you found this game your probably over 40 and have a job and stuff... the current speed is very draining...

even dumb stuff like patrolling for new claims/palis nearby is inssane as you gotta check like 3 times a day so that it doesn't dry. if the 12 hour ram posts are true its a nail in the coffin for hermits. i imagine thingywall challenges are also sped up... would a silver bar be a 4 hour time notification and a 40 min breaking window? not possible to stop anymore if they know your timezone.
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Re: Experiment: Slow Down time for W16.2

Postby Rebs » Mon Dec 29, 2025 7:43 pm

Halbertz wrote:Good speedups:
Satiations
Building, crafting
Palisade dry
Smelters etc
Dryers, leather
Trees
Steel
Local res

Debatable:
Personal claims (easy to grief with)
Seasons
Taming


They are all bad.. It does not matter how fast Stations go, Frames/Tubs/Smelters.. If the world is slower you just build more and have the same throughput. The difference is the amount of times I have to return to those stations. Take Smelting, x2 speed I have to return to the smelters every 30 mins, annoying. in a double speed world I build x4 the amount of smelters and only have to come back every 2 hours. it takes like an extra 30 seconds to fill more smelters, but I can do a lot of random other stuff in 2 hours vs 30 mins. same goes with all station speeds. The faster the station the more labour it is, if you want fast stations it should just be instant, because making them none-instant just makes them less of a time-saver and more of a time-sink. Yeah sure you might be time gated a little on your first discoveries but whatever. I don't want to have to log in every 8 hours to refill my drying frames vs doing it once every day and a half. I have ended up with the tactic of building alot of stations and just doing one fast batch every so often instead.

Once you have someone pop a palisaded claim outside you base you would disagree that pali dry time is a good thing. You can literally log off, sleep, go to work, come home, eat food, log in and someone has a claimed dried palisaded base 10 tiles from your base entrance. Yes I have seen this happen in W16.1 a lot.
Last edited by Rebs on Tue Dec 30, 2025 4:00 pm, edited 1 time in total.
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Re: Experiment: Slow Down time for W16.2

Postby springyb » Tue Dec 30, 2025 11:01 am

I made the mistake of not starving my livestock while visiting my family for Christmas. 16.1 can die.

I don't have ADHD but I'm absolutely certain that playing 16.1 is what it must feel like trying to keep up with anything.
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Re: Experiment: Slow Down time for W16.2

Postby Halbertz » Tue Dec 30, 2025 3:35 pm

Nightdawg wrote:
Halbertz wrote:Good speedups:
Satiations


Image

Yeah I know that eating 10 times a day to minmax is annoying, but on the other hand, if you are regular joe this just frees you from cooking 12 different stuff. I guess I might have put it into debatable, my bad.
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Re: Experiment: Slow Down time for W16.2

Postby Rebs » Tue Dec 30, 2025 4:16 pm

Halbertz wrote:
Nightdawg wrote:
Halbertz wrote:Good speedups:
Satiations


Image

Yeah I know that eating 10 times a day to minmax is annoying, but on the other hand, if you are regular joe this just frees you from cooking 12 different stuff. I guess I might have put it into debatable, my bad.


Pfft why do people only think in 1 dimensions like this, This hurts your average joe, hell it hurts anyone who isn't at the top production rates. Satiations is meant slow down those who can out produce people and give them a bit of a curve for eating more then someone who eats less, everything about the speed up simply makes the skill gap bigger, slow it down, the spread will be smaller.
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Re: Experiment: Slow Down time for W16.2

Postby Nightdawg » Tue Dec 30, 2025 11:55 pm

Halbertz wrote:
Nightdawg wrote:
Halbertz wrote:Good speedups:
Satiations


Image

Yeah I know that eating 10 times a day to minmax is annoying, but on the other hand, if you are regular joe this just frees you from cooking 12 different stuff. I guess I might have put it into debatable, my bad.


if you're a regular joe you can still eat every 4 days instead of eating once a day
right now you're saying it's better for minmaxers to eat 4 times more so you can eat once every day instead of once every 4 days...

if anything, satiations should be slowed down even more, so you can eat more of that food at once (every 4 days), rather than eating the same food every day (regardless of how many different ones you combine)

it doesn't change how many foods you eat btw, it just gives you a false illusion of "needing to combine less food types". You can do that regardless of satiation speed and you just eat more rarely, while having more time to actually do random stuff in this *SANDBOX* (which shouldn't mean grindfest) game.

Like if I eat 20 types of food every day, or 20 types of food every 4 days (with slower satiations), and you eat 1 type every day, or 1 type every 4 days (with slower satiations), the result is the same, but we both get to enjoy other things in this game rather than spend all the time grinding the food.
Idk if I can explain this any better
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