ALT for Detailed Item Tooltips + Item Locking

Thoughts on the further development of Haven & Hearth? Feel free to opine!

ALT for Detailed Item Tooltips + Item Locking

Postby Axatros » Mon Dec 29, 2025 10:07 pm

I’d like to suggest a small but very useful quality-of-life feature related to item tooltips and inventory managment in Haven & Hearth. :idea:


1. Hovering over an item in the inventory, holding the ALT key could display additional, more detailed information about that item

Currently, item tooltips are quite minimal and often show only basic info. More detailed or hidden mechanics usually require external knowledge or wiki usage.

How it would work:

Hover over an item → current tooltip (basic info)

Hover over an item + hold ALT → extended tooltip with detailed stats and mechanics or flavor text


This keeps the UI clean while still allowing players to access deeper information when needed.

Here's and example from DOTA 2:

Holding ALT while hovering over items or abilities in DOTA 2 usually reveals exact values, scaling details, additional mechanics and explanations

dota example.jpg


Possible information shown in Haven & Hearth

Depending on the item type, ALT tooltip could include:

  • exact stat values and modifiers
  • quality influence details
  • durability and wear rates
  • crafting-related information (this could be shown when hovering + ALT over item crafting icon in crafting menu)
  • softcaps / hardcaps (if applicable)
  • any non-obvious or hidden mechanics
  • lore/flavor text
HnH example.jpg


2. Item locking / “favorite” system (Terraria-style)

In Terraria, simply hovering over an item already shows very detailed information without extra input, including modifiers and exact stats (in HnH it should be only working when holding ALT tho).

terraria example.jpg


Another related quality-of-life feature would be an item locking (favorite) mechanic, inspired by Terraria.

How it would work

Player can lock / favorite an item in inventory (BY HOLDING ALT AND CLICKING THE ITEM)

Locked items:

  • cannot be moved automatically
  • stay in the same inventory slot

are ignored by actions like:

  • quick stack
  • transfer all
  • mass item movement via scroll / shortcuts

Why this would be useful:

  • Prevents important tools, gear, or containers from being accidentally moved
  • Makes inventory management faster and safer
  • Especially useful during crafting, farming, or base organization
  • Already a well-tested and intuitive solution in Terraria

Why these features matter:

  • Better accessibility for new players
  • Less reliance on external wikis
  • Cleaner UI with optional advanced details
  • Faster and safer inventory management
  • Proven mechanics successfully used in other games


Overall, these would be relatively small changes with a big positive impact on usability and player experience. :idea:
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Re: ALT for Detailed Item Tooltips + Item Locking

Postby vipes » Tue Dec 30, 2025 6:16 am

Axatros wrote:2. Item locking / “favorite” system (Terraria-style)


I like this one.
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Re: ALT for Detailed Item Tooltips + Item Locking

Postby Axatros » Wed Jan 07, 2026 3:16 pm

So guys, that's it?
I don't see enough movement. Isn't that like a "must be and super easy to implement idea"?

Jorb and Loftar, please consider :roll:
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Re: ALT for Detailed Item Tooltips + Item Locking

Postby taurenshaman » Wed Jan 07, 2026 3:58 pm

Well well well, when you throw items in your backpack do they automatically snap to it's place? No you have to manually move them, it's part of life right?
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Re: ALT for Detailed Item Tooltips + Item Locking

Postby Axatros » Thu Jan 08, 2026 12:31 pm

taurenshaman wrote:Well well well, when you throw items in your backpack do they automatically snap to it's place? No you have to manually move them, it's part of life right?

What?
But the idea is that your character does not touch certain ALT clicked items.
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Re: ALT for Detailed Item Tooltips + Item Locking

Postby FaithfulToadd » Thu Jan 29, 2026 6:10 am

Item #2, signed. No strong argument vs. Item #1.
I foresee some short-term issues but those would be worth it assuming they were handled in a timely fashion. :)

Nevertheless, item locking would be extremely useful, particularly if locked items can be set to never be used as crafting materials. No more accidentally the glimmermoss and boletes into the feed trough, high Q silk moths as fishing bait, etc.


I am skeptical as to whether the tooltip suggestion would significantly lessen dependence on external resources. The stone axe alone has such a long list of uses (butchering, shearing, chopping, collecting boughs, mining, weapon...) and cross-interactions that even an extended tooltip couldn't fit it all. Better to just provide a link to the wiki in the tooltip. I think custom clients and external wiki / cookbooks will always be necessary to play, given the game's complexity.

For new players, perhaps a splash screen which reads, simply, 'Check out the Ring of Brodgar wiki!' could be helpful.

P.S. I appreciate the effort of drawing a mock-up tooltip. That's a very nice touch.
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