Make rage more friendly for newbies

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Make rage more friendly for newbies

Postby Qcua » Tue Dec 30, 2025 11:40 am

Hey,

new range changes are very good but it's not enough.

bad players still buy rage and attack hermits. As hermits we should have more power to avoid such encounters. PvP is bad, gear diff is bad, no job vs job is bad

FOR NEW WORLD

PLEASE ALLOW TRAVEL TO YOUR HEARTH FIRE while in combat with player when you don't have RAGE skill.

That would save more of us and make the game better, it will bring you more money from gold subs
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Re: Make rage more friendly for newbies

Postby Fostik » Tue Dec 30, 2025 11:59 am

Known as zunzon. Contact discord: zunzon.
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Re: Make rage more friendly for newbies

Postby TemuWarrior » Tue Dec 30, 2025 12:30 pm

BIG +1

SAVE SPRUCECAPS
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Re: Make rage more friendly for newbies

Postby MightySheep » Tue Dec 30, 2025 1:47 pm

its never enough
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Re: Make rage more friendly for newbies

Postby Fostik » Tue Dec 30, 2025 1:57 pm

I’m honestly done pretending this world makes sense.
Why is it always PvP players killing hermits? That’s backwards. Completely inverted. If anything, hermits should be hunting PvP players, relentlessly, like moral apex predators. You choose PvP? Congrats, you’re now open season. That’s balance.
And before the galaxy-brains jump in: “But killing PvPers is also PvP!!”
YES. EXACTLY. THANK YOU.
That’s the beauty of it.

See, when a PvPer kills someone, it’s “content,” “emergent gameplay,” “sandbox freedom.” But when a hermit kills a PvPer, suddenly it’s violence, toxicity, griefing. Unreal.

Hermits are peaceful. Peaceful players should be on top of the food chain. That’s how real civilization works. Farmers > bandits. Always. The moment a hermit snaps and caves your skull in, that’s not PvP—that’s corrective maintenance.

PvP players already live for killing. They optimize for it. They build their whole identity around it. Meanwhile hermits are out here planting carrots and roleplaying sanity. If anyone deserves to decide who lives, it’s the people who didn’t wake up wanting blood.

And yes, it’s hypocritical. Of course it is.
But this entire game runs on hypocrisy:
- PvPers cry when they get killed
- Hermits are “peaceful” until they aren’t
- Killing is bad unless I do it for the Greater Good™

So yeah. Flip the script. Make hermits the final boss.
If you flag PvP, you consent to being ethically eliminated by a guy in linen pants with a turnip field.
Balance restored. World saved. Touch grass (preferably yours, before a hermit burns it).
Known as zunzon. Contact discord: zunzon.
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Re: Make rage more friendly for newbies

Postby TemuGuardian » Tue Dec 30, 2025 2:37 pm

There should be two skills from which you can buy only one.

rage and peace
peace allows you to cross gates, tp back to hearth fire during combat etc. (You don't drop items on KO as well and it's not possible to die). When you buy peace, you can't aggro other players outside of your claim.

You can buy only one mentioned skill. When you buy PEACE, RAGE skill dissapear. It's not possible to buy it in the future.

That way we can separate pvp players from others.

Jorb/Loftar - that's great experiment for w16.2
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Re: Make rage more friendly for newbies

Postby taurenshaman » Tue Dec 30, 2025 3:04 pm

Wtf just learn to play kids
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Re: Make rage more friendly for newbies

Postby Halbertz » Tue Dec 30, 2025 4:12 pm

Best ragebait 2025
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Re: Make rage more friendly for newbies

Postby Rebs » Tue Dec 30, 2025 6:12 pm

Halbertz wrote:Best ragebait 2025


Honestly with the amount of dumb arse PvE wannabes out there Its getting hard to tell what is rage bait or just someone completely not understanding what game they are playing.
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Re: Make rage more friendly for newbies

Postby Qcua » Tue Dec 30, 2025 6:17 pm

without pvp this game would be better
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