Händler wrote:Step 1 outcome would be: The realm's group of ppl who already belong to each other will now have to create multiple villages to create the realm. No other groups necessary to be involved.
It's very difficult for individual strangers in this game to join up in a village, it requires a lot of trust to be built or chaos to be tolerated (see open villages). By the same principle, multiple villages would not easily come together to form a realm.
There's no way to stop that from happening, but I believe not everyone would go that way. Every world I create connections with those settled in my area, as many other do.
Adding someone to your village is extremely risky (and yet we often do it), but making a realm together does not mean giving them access to all of your belongings (like inviting them in the village would), so I don't see the risk.
Händler wrote:Step 2 makes a lot more sense, since it acts as vote on the realm that demands authority and would prompt otherwise unaffiliated villages into action. It would also make it much harder to fully conquer a province, since every village in the province would have to accept the conquering realm for them to apply full control over just that one piece of land. It's a much more complicated mechanic than what currently exists though. If the attackers already challenged the province, and only afterwards villages get to decide if they want to accept the authority, it would currently mean that the challenge is over at that point and the areas in question would have to be rechallenged to siege the defiant villages. I don't know if it would be a good implementation of the idea behind it.
Defiant villages could just stay neutral, no need to wipe them out. There's potential there, but it would need a rework of the siege system as well. Too much work.
Händler wrote:Step 3 sounds like bad or rather ineffective idea overall. There is no debuff that justifies losing a character in a predefined losing battle and most villages will choose to not fight, partly because many can't fight and others even if they have fighters will not fight even if in the advantage unless absolutely necessary by being heavily provoked. People would pack their stuff and flee a province or simply accept negative buffs just how they accept positive ones. People will often accept losing their entire base if it means their characters stay alive. If you want people to join defense of the province, you would have to:
1. Diminish loss potential from particpating in the defense (char/gear being lost), somehow even out odds of fights which would be dumb or drastically increase loss potential from the realm switching hands. And also..
2. have the villages in question be invested into the realm that the province belongs to. Otherwise no people will come to defend someone else's claim on the province.
Also, a mechanic like this if it entailed negatives on province loss would mean that villages of people would begin to form in clusters to cooperate in preventing their province from being taken. This is in direct contradiction to how the game plays out right now. People in the game try to build distance from one another for the most part, to not get in each others' ways, competing over resources unnecessarily and to minimize risks of being killed by other individuals or groups. The form of cooperation that Step 3 demands you can see at Brodgar village kind of chaos, where people build a loose large group that simply serve as big target. Worst case it would discourge PKing generally, which would take out the fun of the game overall since the dangers are what make the game fun.
I disagree, plenty of debuffs would push people into action. Like reduced or halted quality gains on stuff.
People don't stay away from PvP because they might die. They do because it's pointless right now. So unless you enjoy hunting down sprucecaps, you have no reason to go fight. The chances of KOing someone with interesting gear are low, and the chances of actually killing someone are almost zero unless you catch them in a dungeon.
This would give a reason to fight. And the big guys might even have an incentive to teach the little guys how to fight, and provide them with decent gear in exchange for their help.
Detharon wrote:That doesn’t really encourage being part of a realm. One of the biggest pain points of having a realm is that the challenge window is completely random. Sometimes the time is convenient, but most of the time it isn’t. Expanding realm is annoying because you literally have to plan your life around it.
Similarly, unless you’re ready to play at 4 am because someone challenged your realm, it’s not possible to defend all of them. Losing is a negative effect on its own, in the form of decreased authority gain.
That's why I said warflags and challenges also need a rework, but there's another thread open about it.
MightySheep wrote:I dont think it helps to suggest some big vague concept of an idea because at this point were lucky to get 5 min dev work so Imo better to suggest specific small changes.
Detharon wrote:Realms need move polish, but I'd rather see gradual improvements rather than a large overhaul.
azrid wrote:Try giving small bite sized ideas that can be added over several years if you want to see any change at all
I see your point, but I don't think it's the case with jorb and loftar. I believe it's more likely they'll work on a new system if it catches their attention, rather than do small tiny changes that don't really improve the system enough to be worth their time.
Let's face it, it's not like tiny suggestions get their attention. We still get the wrong tools from belts with the default auto-switch, despite being a QoL fix asked for years and that everyone agrees with (eg. stone axe rather than woodsman for chopping trees, axe over shovel to destroy stumps, or low-q blade over high-q for butchering).
Large systems, like Realms, Siege, and Credos have too many issues to be fixed by small patches. IF they want to work on it, they need fresh ideas worth their time.
You're welcome to suggest tiny changes if you have some in mind, I'd gladly read through them. Maybe you're lucky and they'll actually consider them.