Dungeon suggestion on changes to boss room

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Dungeon suggestion on changes to boss room

Postby maze » Wed Jan 07, 2026 6:42 pm

I've completed all the dungeons in this world solo (but bat), now this is not really a feat to be proud of as many of these dungeons were VERY small (5 to 10 rooms, no side room adventure).
The one annoying fact I found was the boss, and the loot.

Typically as you beat the boss the dungeon ends, and then you have a bit of a rush as the dungeon shakes like crazy (thank you custom clients for disabling) before the dungeon closes.
For beaver, this is like 30 mins. But for Bat it's about 5 or 10 mins, and bee is also 5 mins.

What I think needs to be changed:
- proper loot room, once the queen/king/boss dies a last door opens where the throne is present and a few (3 - 5) chest and the heart is.
- Multi-level/ instanced dungeon, (future dungeon design) for boss room and end room. The boss room acting like a cellar or stairs in a house teleport you to the boss room with no way back in to the dungeon. we know about shift clicking a hole typically allows you to view first, but to noob proof add a flower menu to the boss door with [view inside], [enter].
- The hearth of the dungeon, the heart should be on a stool in the middle of the loot room. on taking it the dungeon slowly breaks. Extra would be making this into a "boss chest" so that boss level loot and the "big loot jar everyone wants" so they always take it.

Current level of dungeon reward and tier list:
Ant Dungeon A tier: it gives you ant queen wings, possible one of the highest Q tree seeds early game if lucky, it has tons of ants for great curios.
Beaver dungeon A tier, it's one of the best gilding in the game (ancient tooth), it gives you needles of gilding slots, it can give you early game boost if you find a high Q block
Bee dungeon B tier: it gives you Bee queen wings, it boost farming with all it's "bee parts" for wax production, it gives wax
Rat dungeon B Tier, it gives you an extra room to your house (you cant teleport out of), it has cheese
Bat dungeon C Tier, it's only real reward is the buff it gives you, once you complete it there is no real reason to ever do one again, rare item that allows you to skip one creedo quest.

my suggestion to buff Bat dungeon is to add a localized resources that would spawn in the boss chest, Foul Smoke, Notes of a Foul Symphony or Bat Guano.
Also add "bat tuff" much like the rat dungeon "rat string" that would make a purple cloth, and possible make a new bat robe (not cape).

for bee dungeon the keys to unlock the queen room needs to be fixed to make it more time friendly, I go over it in this thread:
viewtopic.php?f=48&t=79990

Rat chest need their icon so allow the chest to be placed into sheds and wagons, mentioned in this thread:
viewtopic.php?f=48&t=80088
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Re: Dungeon suggestion on changes to boss room

Postby Joshk80k » Fri Jan 09, 2026 4:24 pm

I love the idea of rare world resources being a potential reward for the bat dungeon. Having a secondary, high-level method of progressing your realm seems like a great change, and would greatly incentivize doing this dungeon. Easily bumps it up a tier or two. Since bat dungeons aren't soloable (as far as I know, certainly beyond my abilities at least), I think it would also incentivize community cooperation within a realm.
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Re: Dungeon suggestion on changes to boss room

Postby Mr_Bober » Fri Jan 09, 2026 4:38 pm

+1.

The fact that the Bat dungeon doesn't give Guano is such bs.

I would also like to see more building materials and decorations that you can take out. Stuff like beaver salvage and bat rock, or the ability to take out the lights from those dungeons, or other large items like the rat fiber spools and chests (speaking of, let us put more fiber in the empty spools and make giant silk spools!)
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Re: Dungeon suggestion on changes to boss room

Postby springyb » Sat Jan 10, 2026 3:59 am

I'm gonna piggy back on this thread and say all dungeon monsters should drop combat cards.
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Re: Dungeon suggestion on changes to boss room

Postby fallout » Sat Jan 10, 2026 10:10 am

The bat dungeon not having piles of guano like piles of natural cave clay is whack. Unplayable
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Re: Dungeon suggestion on changes to boss room

Postby MightySheep » Sat Jan 10, 2026 10:26 am

I agree the end loot is kind of a joke I literally stopped killing bee bosses because its not worth running around doing that stupid puzzle to gain 2hp from container.

No idea how tf u got ant dungeon at A tier though ur crazy. I did 1 the other day and my inventory was entirely full of junk there isn't 1 single good item. U kinda ruined ur own thread with such a dented take.
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Re: Dungeon suggestion on changes to boss room

Postby maze » Sat Jan 10, 2026 6:59 pm

MightySheep wrote:I agree the end loot is kind of a joke I literally stopped killing bee bosses because its not worth running around doing that stupid puzzle to gain 2hp from container.

No idea how tf u got ant dungeon at A tier though ur crazy. I did 1 the other day and my inventory was entirely full of junk there isn't 1 single good item. U kinda ruined ur own thread with such a dented take.


It's only in A tier based on world start, as you have a chance of finding a q80-100 tree seeds (at be rare for like 1/20 ant dungeons) and the early world ant queens/empress from raiding ant nest (so many in a single area). I'd say it lowers to C tier as the world goes on, as the only loot you'd want is the queens wings.
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Re: Dungeon suggestion on changes to boss room

Postby Joshk80k » Sun Jan 11, 2026 12:58 am

I ran an ant dungeon on like day 2 of this world and got a q44 pine cone which I was pretty happy with!
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Re: Dungeon suggestion on changes to boss room

Postby jock » Sun Jan 11, 2026 1:33 am

More dungeons, more rewards. More cool things.
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