Make Haven and Hearth feel more like MMORPG with events

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Make Haven and Hearth feel more like MMORPG with events

Postby XBBW » Mon Jan 12, 2026 11:15 am

Haven and Hearth should have more events/celebrations in it, just like most of mmorpgs. Since I am pretty sure that world 16 and even world 15 skipped Halloween, but it should be a fixed every world event, not sure either Loftar and Jorb should have intergrated callander for a game or linked callander to machine where it automacially changes the world season to match real life callander and activace an event.
Like for example crhistmas, even if in the world it would be summer on December 20th or something like that, but as soon the game hits real time December 23rd, 24th and 25th it should be forced to skip autumn and jump to winter, same for Halloween, even if it is spring in game as soon Halloween comes for couple of days or a week (real time) it should change to Autumn in game with all of them Halloween curios (I am pretty sure there were some in much earlier worlds).
Other Events/Cellebrations could be added like Haven and Hearth Birthday event, when it was launched either original legacy or 3D version or why not both and give everyone like 100k xp event, since the game is still online and going. (Maybe do some other sheenanginas if devs have time or effort for it, like quest givers have text over them cellebrating haven and hearth birthday, something simple like how text is displayed over characters when in area chat).
Also why not include Easter too and anything else Devs feel like it, but it must be active in every world (that is if world is still online by the time the dates comes in real life) and yes that would be both worlds or as many as they are planning, which wouldd be cool if let's say world 17 and world 17.2 had winter or Autumn at the same time.
Also any other suggestions related to events/cellebrations?
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Re: Make Haven and Hearth feel more like MMORPG with events

Postby terechgracz » Mon Jan 12, 2026 3:11 pm

Also add rare mounts, multi-currency, battlegrounds, raids, arena, lfg, auction house, fighting gods, elite monsters etc
Add +20% xp rates on weekends, casino, gacha mechanics, instanced cities, plots, faction pvp, kingdom pvp, pve, node mechanics, T1, T2, T3, ... materials

Or shortly: more bloat


Also we do have halloween events, some animals spawn without flesh (as skeletons), during christmas we get special curios.
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Re: Make Haven and Hearth feel more like MMORPG with events

Postby XBBW » Mon Jan 12, 2026 6:59 pm

terechgracz wrote:Also add rare mounts, multi-currency, battlegrounds, raids, arena, lfg, auction house, fighting gods, elite monsters etc
Add +20% xp rates on weekends, casino, gacha mechanics, instanced cities, plots, faction pvp, kingdom pvp, pve, node mechanics, T1, T2, T3, ... materials

Or shortly: more bloat


Also we do have halloween events, some animals spawn without flesh (as skeletons), during christmas we get special curios.

I see what you trying to get at and trying to make it out as a bad thing, but it ain't. Also more bloat = more content or would you prefer the game to revert back to is barren (no offense devs) legacy form?
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Re: Make Haven and Hearth feel more like MMORPG with events

Postby XBBW » Mon Jan 12, 2026 7:07 pm

terechgracz wrote:Also add rare mounts, multi-currency, battlegrounds, raids, arena, lfg, auction house, fighting gods, elite monsters etc
Add +20% xp rates on weekends, casino, gacha mechanics, instanced cities, plots, faction pvp, kingdom pvp, pve, node mechanics, T1, T2, T3, ... materials

Or shortly: more bloat


Also we do have halloween events, some animals spawn without flesh (as skeletons), during christmas we get special curios.

Also I bet there are unique Slavic and Germanic myth and legend creatures which could work/function as mount, sure we can feed clover to wild horse and ride it, but why stop there?
Also we already kind of have multi-currency in traid. The whole game is battlegrounds and raids are done by players already. What's lfg? Acution house is just trading in hafen, aren't big animals like trolls, big snail, whales and mammoths kind of "gods"? Same for elite monsters.
While weekend stuff is not a bad idea, dead frontier 2 started doing it and it got popular real quick. Casino can be made and run by players hence sandbox open world game. The dice curio is kind of gacha mechanics and so is foraging per x exp. Instanced cities is Thingwall travel no, saw it on dev stream, so it is kind of that as haven and hearth is a unique game.
Plots could be just tutorial, wouldn't dare to ask Jorb and Loftar to waste their time to run a cinimatic plot for Haven and Hearth, just like how balde and soul or black desert online does, but hey if Jorb and Loftar gets another team to their dev crew like extra 5 to 7 people, why not.
Factions and kingdoms is alreadt in game it's villages and realms. Node is already a thing, while T1, T2 and T3 materials, not the biggest fan of and also it wouldn't fit in the game as it is quality based items, not like in lineage mmos which don't have quality on them so they have either rarity or Ts.
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Re: Make Haven and Hearth feel more like MMORPG with events

Postby taurenshaman » Mon Jan 12, 2026 7:16 pm

content is not bloat
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Re: Make Haven and Hearth feel more like MMORPG with events

Postby XBBW » Mon Jan 12, 2026 7:28 pm

taurenshaman wrote:content is not bloat

Content is content, some see it as bloat, others don't.
Some would say PVP in this game is just bloat and it should be all removed.
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Re: Make Haven and Hearth feel more like MMORPG with events

Postby Sevenless » Mon Jan 12, 2026 10:44 pm

Really cool game design term for this situation: Accretion. Bored older players ask for more and more layers of systems until the game is incomprehensible to a new player.

https://www.youtube.com/watch?v=tL_bCwiUKNE
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
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