Waystones

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Waystones

Postby taurenshaman » Sat Jan 17, 2026 12:52 pm

Waystones could be used as teleport between places in your village. Would function like charterstone, can be built anywhere, below ground, inside buildings, cellar etc. You give it a name and can teleport to other waystones in your village. One should cost one rock crystal.
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Re: Waystones

Postby xAlexx » Sat Jan 17, 2026 4:30 pm

Or...
Don't be a lazy fuck and just run to said places in your village.
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Re: Waystones

Postby Barbamaus » Sat Jan 17, 2026 4:46 pm

Rock crystals are valuable, why waste it to teleport to your own cellar?

For surface or same mine level stuff you can just use trails if your village is really that huge.
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Re: Waystones

Postby taurenshaman » Sat Jan 17, 2026 5:00 pm

I want waystones. Not roads. Roads sucks, do road teleport? No. Not to cellar, not to 9 lvl minehole from my cellar.
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Re: Waystones

Postby taurenshaman » Sat Jan 17, 2026 5:02 pm

xAlexx wrote:Or...
Don't be a lazy fuck and just run to said places in your village.

No as clicking mouse is loud and it wakes everyone in my home... i need waystones to keep playing.
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Re: Waystones

Postby xAlexx » Sat Jan 17, 2026 6:53 pm

taurenshaman wrote:
xAlexx wrote:Or...
Don't be a lazy fuck and just run to said places in your village.

No as clicking mouse is loud and it wakes everyone in my home... i need waystones to keep playing.


Get a quieter mouse.
They aren't going to add these 'Waystones' just to make your gaming easier.
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Re: Waystones

Postby vatas » Sun Jan 18, 2026 9:48 am

I think better way would be to add a system for auto-walking inside your village, without having to build wooden trail-signs or milestones.

>designate areas as roads or streets
>designate points of interest
>walk from one point of interest to another along a road
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