Trellis like fences

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Trellis like fences

Postby Kamekono » Sun Jan 25, 2026 7:02 pm

Building trellises one at a time is a pain.
Allow us to build a starting pole, and extend from it like we do for roundpole fences and dry stone fences.
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Re: Trellis like fences

Postby Hasta » Mon Jan 26, 2026 2:14 am

I think I know why it's not done this way (yet): you can't build 5 roundpole fence segments on a single tile. Most people do 3-5 trellis on one tile, or even use colored trelli as decor, all that is mutually exclusive to the "trellis building like fences" mechanic. Sadly *exhausted sigh*.
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Re: Trellis like fences

Postby Kamekono » Mon Jan 26, 2026 2:52 am

Hasta wrote:I think I know why it's not done this way (yet): you can't build 5 roundpole fence segments on a single tile. Most people do 3-5 trellis on one tile, or even use colored trelli as decor, all that is mutually exclusive to the "trellis building like fences" mechanic. Sadly *exhausted sigh*.
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I fail to see why it would be mutually exclusive.
As long as the hitbox stays the same as the current trellis, you could still do multiple rows. There's no reason why it should be wider than the current one.
Alternatively, keep both options. You can either build one by one, or do a line of it.

As for color, again it could just take the color of the materials you use. If you want multiple colors, just build a segment at a time.
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Re: Trellis like fences

Postby Hasta » Mon Jan 26, 2026 2:58 am

Kamekono wrote:I fail to see why it would be mutually exclusive.


As it is now, fences take whole tile and have 4 predetermined directions to go, allowing for easy "spread" into chosen direction. Trellis can be placed at a chosen tile part, turned all kinds of ways, so "stretching" them would constitute way, WAY more complicated mechanic, and adjusting for more prevalent color adds even more to that. I'm not saying it's prohibitive in theory, but in practice loftar would have to sacrifice some trelli established mechanics to implement the bulk building. I highly doubt he would choose to make this trade-off.
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Re: Trellis like fences

Postby terechgracz » Mon Jan 26, 2026 12:18 pm

Hasta wrote:I think I know why it's not done this way (yet): you can't build 5 roundpole fence segments on a single tile. Most people do 3-5 trellis on one tile, or even use colored trelli as decor, all that is mutually exclusive to the "trellis building like fences" mechanic. Sadly *exhausted sigh*.
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It doesnt matter, haven coords arent 1 tile but even smaller fraction than tile (1/11th at least), it doesn't matter. You can move fences freely to not align with tiles and extending still works. From this you can deduce that it would be easy to create extension mechanic to almost every building in the game without much problem.
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Re: Trellis like fences

Postby eliminator » Tue Jan 27, 2026 11:49 pm

wtf this is such a nice idea
jorb please consider
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Re: Trellis like fences

Postby FaithfulToadd » Wed Jan 28, 2026 12:03 am

Signed! Although my use case would be different to OP's, I think. One imagines a solution similar to MS Paint's 'Curve' tool. It's all relative, but 'WAY more complicated' sounds like an exaggerated claim.

I'm not sure where the confusion about coordinates comes from. Pixels are also discrete units, and Paint has no trouble dealing with those.
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