Decay, why

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Decay, why

Postby terechgracz » Wed Jan 28, 2026 4:48 pm

Decay. But world one year tops.
What's the point then? We got siege no need server bash wall.
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Re: Decay, why

Postby FaithfulToadd » Wed Jan 28, 2026 5:26 pm

It's for LARP. The world is, as it should be, filled with player-built landmarks from abandoned cities and crumbling empires. It makes it feel lived in.

@developers, arguably we should have some objects that decay into other objects, which then stop decaying or decay much slower. Consider palisade wall segments that sometimes turn into piles of fallen logs, or other, more generic Rubble object.

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You get the idea.
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