FaithfulToadd wrote:Only support this if crafting from a 'variety of X item type' is made less tedious. Bug collections are a massive chore, when making more than like 3 of them.
Hasta wrote:Okay I can't stop now, we need those things not as a standalone occurrences but as scalable mechanics;
1. A curio that derives it's LP value from diversity of reagents (e.g. Bug collection) - the more diverse input, the better the outcome (Seer's bones with fine bone material huh? huh?).
2. A curio that has it's LP as a sum of it's reagent curios used multiplied by a set value (i.e. a Bouquet of crappy field flowers would yield massively less LP than a bouquet of chiming bluebells).
Mull it over. Fossil collection with different bones? A seashore display curio with various seasponges, stars and conches? A minibar curio with 6 clay jars of different beverages?
jorb wrote:Should deffo be done imho, but agree on the interface being suck for it. Should perhaps make recipes like this quite explicitly and automatically try to pick out as many unique types as possible?
jorb wrote:Should deffo be done imho, but agree on the interface being suck for it. Should perhaps make recipes like this quite explicitly and automatically try to pick out as many unique types as possible?
jorb wrote:Should deffo be done imho, but agree on the interface being suck for it. Should perhaps make recipes like this quite explicitly and automatically try to pick out as many unique types as possible?
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