The Wild Hunt ~ A dungeon and pvp zone

Thoughts on the further development of Haven & Hearth? Feel free to opine!

The Wild Hunt ~ A dungeon and pvp zone

Postby maze » Mon Feb 02, 2026 9:14 pm

I've been thinking up an idea that might be completely shit.
We don't have much reason to pvp, and there really no "end game" to pvp. I know I made a suggestion for this once before (cant find it).

The Wild Hunt would be a dungeon that would be re generated weekly that can be accessed from multiply different groups. The Wild Hunt would be the end game hunting zone with animals spawning being 200% their Quality (I understand the problems with this, people can chim in about it as others might not).


You'd need to craft a Portal in your village (A dungeon heart and 2 crown's of either bee/beaver/ant/bat) that would make a portal, the portal would lead into a den like room where you can que your team (people can teleport out of here).
The Den would have 2 doors + a switch, 1 back to your village and 1 into the dungeon (the wild hunt)~ the den would be the staging ground for your group. Once the group clicks the switch, one of the thingwalls will become their spawn for 10mintues. Allowing them to spawn all in the same zone. Thingwalls in the wildhunt only act as a spawn point, you can't teleport around with them.
The Wild Hunt should be still fairly large area, as large as one of the current islands ingame.
Building can happen in The wild hunt, claims can not. H-fires can not be built in the wild hunt. Everyone within the wild hunt can aggro eachother (regardless of rage).

The idea is sorta all over the place in my head.
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Re: The Wild Hunt ~ A dungeon and pvp zone

Postby Robben_DuMarsch » Mon Feb 02, 2026 10:55 pm

Rehab is available in convenient locations near you, Maze.
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Re: The Wild Hunt ~ A dungeon and pvp zone

Postby maze » Tue Feb 03, 2026 3:27 am

Seems I live rent free in someone head. fyi
Jorb wrote:Don't be a blatantly stupid/unfunny troll, derail otherwise interesting threads with your trolling, or troll/stir up drama on the forums

reflect on what you're doing lately on the forums, you're not funny or cleaver. You're just making a fool of yourself.~

Anyhow
I think ideally the portal would be cool if it was related to Yggdrasil tree. You should craft the key from the heart, crows and mammoth tusk, then the key would say "use on a ash tree", you'd get a sorta animation like the beehive dungeon where the ash tree would warp into a bigger tree and open up a hole.

For the inside den/waiting room, you would have an open light door, the walls would be roots and the way to the Wild hunt dungeon would be a closed door, it would open once you pull on the root but maybe steady shaking to show the door is closing.

Then like the original part you enter island and you'd be at a thingwall.

Other groups who enter the dungeon would show up at other thingwalls, people would likely mainly show up here for hunting partys/ hunting groups.
If someone were to teleport back (this dungeon should allow teleporting bakc to H-fire) they would have a problem rejoining the party as their dungeon door would be closed and likely spawn them at another random thingwall.
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Re: The Wild Hunt ~ A dungeon and pvp zone

Postby caz » Tue Feb 03, 2026 1:00 pm

They should copy that thing from ragnarok online

https://irowiki.org/wiki/War_of_Emperium
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Re: The Wild Hunt ~ A dungeon and pvp zone

Postby Detharon » Tue Feb 03, 2026 1:28 pm

maze wrote:The Wild Hunt would be a dungeon that would be re generated weekly that can be accessed from multiply different groups. The Wild Hunt would be the end game hunting zone with animals spawning being 200% their Quality (I understand the problems with this, people can chim in about it as others might not).


So the group that is already strong enough to control that dungeon becomes even stronger by obtaining a large number of hq mats from it. Hmm...

The problem with PvP, in my opinion, usually isn’t that there’s nothing to fight for, because people often fight just to kill others. The usual problem is who to fight with and that nobody wants to pick a fight they can't win or can't escape if things go wrong.
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Re: The Wild Hunt ~ A dungeon and pvp zone

Postby JohnBender » Tue Feb 03, 2026 4:24 pm

I think it is a cool idea. It might give small/newer groups a reason to try pvp. Not perfect, nothing is, needs to be fleshed out. The name is cool, concept is fun. The game needs content.
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Re: The Wild Hunt ~ A dungeon and pvp zone

Postby FaithfulToadd » Tue Feb 03, 2026 5:36 pm

Signed!

JohnBender wrote:Not perfect, nothing is, needs to be fleshed out. The name is cool, concept is fun. The game needs content.
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Re: The Wild Hunt ~ A dungeon and pvp zone

Postby jorb » Thu Feb 05, 2026 9:04 pm

Some representation of the Wild Hunt would be very cool, yes!
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