by mvgulik » Sun Feb 15, 2026 2:10 am
"closest tile" would most likely not work very nice (if at all, unless some other stuff is completely re-coded).
Just look at how weird the picking up crops stuff works. And than there is also the distance limit (for long field lengths).
Main reason why the heartling tends to walks back without doing any seeding is that at some point they added multi-tile seeding, ... While keeping the, at that point, now outdated fixed direction per even/uneven rows.
Although its fun to see the different paths the farmer takes based on field width and start position+direction. ... Kinda reminds me a bit of "Conway's Game of Life" (1970 ... O dear, that old. lol.)