Lower amount of credo quests required per level

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Lower amount of credo quests required per level

Postby Zachary09 » Sun Feb 15, 2026 11:32 am

Ever since it was advocated by the devs themselves that alts usage should remain on the lower end instead of being maximized, I kept wondering about the credo system.

As it stands now, if you intend to finish all credos on a single character, you may actually run out of time before the end of the world. That is because the current system takes into account the amount of all previously finished credos, and modifies the amount of quests per level accordingly.

What if the system instead took into account only the prerequisite credos? You'd end up with far fewer quests per level, also making the usage of alts far less prevalent. Why should a player suffer from having to do all those, often difficult, credo quests, when they can instead make an alt for this particular reason and make it a breeze?

Perhaps this solution would require some balancing, but in the end it would favour people who don't use alts that often. Mostly nothing would change for people already using alts.

Another take on this matter - people who do use alts are often people who have far more time to play the game. It's second nature to them.

Why not make credos a little bit more accessible to the average casual player?

I'm happy to invite you to join the discussion below!
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Re: Lower amount of credo quests required per level

Postby benisalt1 » Sun Feb 15, 2026 3:56 pm

this is true
i'm sure it was suggested like 100 times already
i think that credo quests should be static, to avoid frustrating abandon chain, so for example as hunter, first quest would be to catch a squirrel, and last one to defeat a boar.
next, i think like this thread suggests, basic credos (hunter - forager - fisherman) should all be completed in 10 quests / steps, and everything that they enable should take 12, no matter how many credos you have, and then next credos enabled by those are 14 and so on
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Re: Lower amount of credo quests required per level

Postby Zachary09 » Sun Feb 15, 2026 4:48 pm

benisalt1 wrote:this is true
i think that credo quests should be static, to avoid frustrating abandon chain, so for example as hunter, first quest would be to catch a squirrel, and last one to defeat a boar.


I think static quests would be a stretch too far. Probably would remove some fun out of gameplay if you already know what the next quest will be.
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Re: Lower amount of credo quests required per level

Postby caz » Sun Feb 15, 2026 5:32 pm

Should be tiered like forage Hunter fisher all have same amount of quests no matter which order they're done

I presume that's what u mean



Credos get boring fast and even more so if u are playing solo or in a tiny group
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Re: Lower amount of credo quests required per level

Postby Zachary09 » Sun Feb 15, 2026 6:26 pm

caz wrote:Should be tiered like forage Hunter fisher all have same amount of quests no matter which order they're done

I presume that's what u mean


Yes, exactly. Maybe not the initial ones, because one could say it's part of the challenge, but if you're doing Nomad or Blacksmith and you have 10 quests per level... you're gonna need support of an entire group of players, or you'll struggle badly
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au revoir

Postby FaithfulToadd » Sun Feb 15, 2026 11:08 pm

au revoir
Last edited by FaithfulToadd on Sat Mar 14, 2026 12:29 am, edited 1 time in total.
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Re: Lower amount of credo quests required per level

Postby loleznub » Mon Feb 16, 2026 11:06 am

given how many times this has been suggested only one of the following can really be true here:

1.) Devs don't know how to respond and say 'no', thus reducing future chaff (i.e topics that need not be created in the future over and over again).

2.) Devs don't know how to reduce the number of credo's required.
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Re: Lower amount of credo quests required per level

Postby Barbamaus » Tue Feb 17, 2026 5:15 am

I have a very different view on Credos.
Given Haven is a game that rewards specialization, I wish credos were a one-way street. You pick what your goal is, work towards it, and that's it. No branching out.

As for your comment, I only have a couple of things to say.
1. Alts have never been a necessity for credos, as it takes a lot of time regardless. They are a necessity for stuff that is particularly risky or for botting, which is the real problem.
2. I don't hate casual players, but I don't think devs should make stuff for them. Generally, if something is good for casuals, is not good for consistent players. Same goes for hermits vs villages. You can't make everyone happy, and haven is clearly not designed as a casual game (or a single player game).

That being said, credos should be completely reworked regardless.
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