Boreworm Holes Need better loot

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Boreworm Holes Need better loot

Postby r0ck4ev3r » Tue Feb 17, 2026 8:16 am

Give us a Dire-worm in the mini dungeon. Graboids.
Loose loot of some quality Sand / Feldspar/ Quartz / Flint
"Don't just have an idea- have all of them." ~ Niv-Mizzet
User avatar
r0ck4ev3r
 
Posts: 249
Joined: Tue Mar 13, 2012 10:30 pm

Re: Boreworm Holes Need better loot

Postby jorb » Thu Feb 19, 2026 11:55 pm

I don't hate it. Quite generally, we should probably iterate on the Dungeons and mini Dungeons on a rotating schedule.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18661
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Boreworm Holes Need better loot

Postby azrid » Fri Feb 20, 2026 11:39 am

r0ck4ev3r wrote:Give us a Dire-worm in the mini dungeon. Graboids.
Loose loot of some quality Sand / Feldspar/ Quartz / Flint

Another suggestion that adds mandatory activity to quality grind.
People keep trying to cheat out some better quality sand.

One of these days a suggestion will fall through the cracks and we will find ourselves hunting for dungeons just to keep up with quality grind.
Image
Image
User avatar
azrid
 
Posts: 3528
Joined: Mon Oct 17, 2011 11:33 pm

Re: Boreworm Holes Need better loot

Postby TheLaFreakki » Fri Feb 27, 2026 12:15 am

jorb wrote:I don't hate it. Quite generally, we should probably iterate on the Dungeons and mini Dungeons on a rotating schedule.


Do you mean additions/changes to them every so often? If so, that would be incredible. Simply adding more varying instances with your existing system alone would add tons of value content-wise. Bear den is an easy example that i'm sure has been mentioned millions of times, but with ice bears it opens interesting/dangerous possibilities.

Keep up the good work, by the way! I love to see it.
TheLaFreakki
 
Posts: 6
Joined: Tue Nov 26, 2024 9:14 am

au revoir

Postby FaithfulToadd » Fri Feb 27, 2026 12:56 am

au revoir
Last edited by FaithfulToadd on Sat Mar 14, 2026 12:35 am, edited 1 time in total.
FaithfulToadd
 
Posts: 318
Joined: Mon Jan 05, 2026 11:22 pm

Re: Boreworm Holes Need better loot

Postby Hasta » Fri Feb 27, 2026 1:36 am

FaithfulToadd wrote:Sincerely, please help me understand this attitude.


It's in his signature.

Also, yes to your explanation and yes to wormholes needing SOME loot at least, stupid badger dens have better outcome, a few sickly lw-q worms ain't that grand of a booty as jorb thinks.
User avatar
Hasta
 
Posts: 2250
Joined: Sun Sep 14, 2014 3:27 pm

Re: Boreworm Holes Need better loot

Postby jock » Fri Feb 27, 2026 1:09 pm

jorb wrote:I don't hate it. Quite generally, we should probably iterate on the Dungeons and mini Dungeons on a rotating schedule.



OR give them shards of an object that can create a more powerful dungeon, butching the boss of any dungeon gives 1 dungeon shard of that type. 5 needed to unlock a new higher more difficult teir. Adds trade, reason to do lower dungeons and adds harder content locked behing proof of doing easier content.

Also opens up alot of design space, lets be honest you add a system like this no doubt you alchemy it up and make mixing and matching shards a thing to create some crazy fucked up dungeon system that nobody ever understands XD

At least this might be fun ;P
jock
 
Posts: 733
Joined: Thu Mar 08, 2012 7:27 am

Re: Boreworm Holes Need better loot

Postby r0ck4ev3r » Mon Mar 02, 2026 5:49 pm

jorb wrote:I don't hate it. Quite generally, we should probably iterate on the Dungeons and mini Dungeons on a rotating schedule.


Dungeons need something, They shouldn't be required in the grind for Q, but should be a nice way to help. At the current state they are so random on when they spawn or how valued the loot even is. I've seen badger sets with better q then the whole beaver dungeon. More Dungeons and mini (dens) Dungeons on any function is good.

r0ck4ev3r wrote:... Pinniped Dungeon when?


Would be nice to see better loot in mini Dungeons: Could add Larger harder mob into the dens, Dire wolf, Fire fox,.. for loot: Would be nice to see more curios that are also functional like allow us to grind Foxfire into pigment. With new gild change an item that is a play on the Basic Garment Needle, a Wilderness needle would be a nice add (won't out shine the beaver dungi loot but adds more reason to clear dens)

jock wrote: ... OR give them shards of an object that can create a more powerful dungeon...


He may be on to something here. I would love to see some more functionality of Thingwalls. Maybe this function of dens and dungeons dropping shards could interact with our Elder trees.
"Don't just have an idea- have all of them." ~ Niv-Mizzet
User avatar
r0ck4ev3r
 
Posts: 249
Joined: Tue Mar 13, 2012 10:30 pm


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Meta [Bot], Semrush [Bot] and 18 guests