While Snekke and Knarr find their use for each type of deep Ocean, some practical variants would add greatly to them.
Firstly, a big ship. How about an Iron Barde type ship. Not just some larger cargo ship, but an actual warship intended for war and mayhem. Also would be big if said ship can function as a structure to build cupboards in and what not. And by extension therefore potentially even serve as a mobile base for longer expeditions.
- Suited for Very Deep Ocean travel, just like the Knarr.
- Same speed as the knarr, but much more health.
- Enormous size, bigger than the Knarr, such that it can typically not even enter into rivers, but with less cargo space than a Knarr.
- equipped with iron stems/bards that portrude from each ending of the ship (but do not count as part of the ships hitbox and instead have their own hitbox), to be able to serve as weapon to attempt to ram other ships with in a directional attack, which if the stem hitbox successfully makes contact during the attack, inflicts equal static destruction damage to itself and the target (and does so from a mild distance away due to the stem, such that the opponent can not simply enter the war ship on hit). The attack can only be used in provinces where the thingpeace is broken.
- Built-in catapults, which also can only be used while the thingpeace is broken.
Secondly, a small ship. A Skute type of ship.
- Small but long hitbox and fragile health.
- less cargo space than a Snekk.
- fast and allows to travel with up to 2 or 3 persons to a dock, making it very mobile and superior to the Snekkja, where quick transportation tasks of persons or goods is needed over sizeable transportation of goods.