Whenever you knock out any player with a developed skull, you receive "*name*'s tears".
These can only be filled into a skull cup, which - if drank from said cup - will yield the player a buff that lasts for 4h RL per sip with up to 6 sips total: "Reminisce Our Joyous Days".
The player who got knocked out will simultaneously receive a different buff that last for as long as "Reminisce Our Joyous Days" is active: "Transcendend Friendship".
The player who got knocked out, upon receiving "Transcendend Friendship", can choose to click on the buff icon to "forgive their sins" or "never!"
The consequences of the choice laid out are presented thusly:
The victim receives an item "Sinner's magnanimous anima", which can be filled only into a humble birchbark kuksa cause that's just how humility and forgiveness works.
Upon drinking and thus taking away parts of their sin in pure form, the assailant's buff changes, such that he is presented with his own choice whether to accept the offered redemption.
If the assailant refuses redemption, the victim receives a gimmick trophy item that reads "*name* is being a huge b-hole".
If the victim chooses not to forgive the assailant's sins, the assailant gets a gimmick trophy item reading "*name*'s behind is rustled".
If both parties agree to forgive and accept forgiveness, their respective tears and anima both turn to aqua sancta, which can be used as a disinfectant for some wounds.