Would be nice to have some visual to it and could also be a cool faint light source.
No dream = no sparkles
1 dream = some sparkles/dreamlike flame around the dream net
2 dreams = more intensity
serVar161 wrote:so we wouldn't have to build 10 of them.
mvgulik wrote:Probably not known to most. But dream catchers do sparkle a bit ... but only at the moment they actually catch a dream.
Well ... at least the last time I saw it, which is a really long time ago. So yea, not 'that' useful.
Hasta wrote:Secondly, I'd rather see another high-tier object than that bushcraft string on a stick Dreamcatcher that is literally the first thing anyone builds in a new world being upgraded.
Let's imagine a "dreamcatching tree" requiring Wood Polish and Hardened Leather and holding up tp 10 dreams?
Or maybe a stationary pagan Dreamcatching Shrine with scary masks and symbols of fertility (jorb loves putting symbols of fertility in the game as far as I remember)?
Hasta wrote:serVar161 wrote:so we wouldn't have to build 10 of them.
First of all, those are rookie niumbers![]()
Secondly, I'd rather see another high-tier object than that bushcraft string on a stick Dreamcatcher that is literally the first thing anyone builds in a new world being upgraded.
Let's imagine a "dreamcatching tree" requiring Wood Polish and Hardened Leather and holding up tp 10 dreams?
Or maybe a stationary pagan Dreamcatching Shrine with scary masks and symbols of fertility (jorb loves putting symbols of fertility in the game as far as I remember)?
But that's for another thread. The animation is +1, the amount held by basic dreamcatcher increased is a -1 from me.
maze wrote:1) dream catchers are botted in mass, so a harder and more complicated dream catcher would just not be made.
maze wrote:2) dream catcher string + bough make them very easy to raise in Q (Leather straps+bough). High tier dream catchers would have to have sometype of Q increase or base dream catch would need to have something to nerf it so it's Q is harder to raise
Hasta wrote:maze wrote:1) dream catchers are botted in mass, so a harder and more complicated dream catcher would just not be made.
Or - and just hear me out here - maybe new improved dreamcatchers eliminate the need to bot this particular part of the game.
maze wrote:my other thread about dreamcatchers needing to be updated: https://www.havenandhearth.com/forum/viewtopic.php?f=48&t=80300
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