Quality hardcap

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Quality hardcap

Postby Frogg » Wed Jun 17, 2026 6:02 pm

Cap Quality at 100.

I don't like how open-ended the current system is. What's the point if the server is going to be wiped anyway?
Q100 should be the maximum Quality in the game.
Quality progression should be much less predictable. Instead of a slow constant grind upward, make it more RNG-heavy with ups and downs. Sudden jumps in quality are far more exciting and rewarding than the mindnumbing slow and gradual grind. Most players quit when the Quality grind kicks in. Get rid of it.

Maybe an idea for W16.2
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Re: Quality hardcap

Postby Fostik » Wed Jun 17, 2026 6:42 pm

Frogg wrote:Q100 should be the maximum Quality in the game.


Why 100 though, not 300?
I agree that at some point it becomes autism, but there's something that should keep players in the game longer than 1 week.
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Re: Quality hardcap

Postby lordgrunt » Wed Jun 17, 2026 7:31 pm

Frogg wrote:more RNG-heavy with ups and downs. Sudden jumps in quality are far more exciting and rewarding


final message of a hypothetical farmer in active lively village: "Sorry guys, this time mulch halved in quality, no better trees for next 3 months. If I even will ever reach it again. Go ahead, take a break from the game. I'll farm on and let you know, if ever, to come back."
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Re: Quality hardcap

Postby Frogg » Wed Jun 17, 2026 8:37 pm

Quality could be rolled on individual items each time they are processed. The best/worst outcome could be +/- 20 Quality points.

The Quality distribution could follow a bell curve. If your average MulchQ is 30, most of your next harvest would also be around Q30, with a few units reaching up to Q50+.
The chance of reaching Q100 should decrease as Quality increases, making it increasingly difficult to hit Q100.

If you want more RNG wheel spins for better Q items, simply process more items and build a bigger farm.
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