Daily Events

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Daily Events

Postby Grumpkin » Fri Jul 24, 2026 9:09 pm

I'd like to see daily (and maybe weekly?) events with special bonuses and modifiers to spice up the gameplay.
These events could give bonuses to various aspects of the game. Bonus Quality points (flat or %), increased spawn rates, bonus FEPs or unusual effects like overpowered Bears spawning in caves.

Examples:
+10% Quality to a wild creature
+20% Quality to a specific craftable curio
+20% Quality to a specific forageable
+10% STR FEPs
+30% Quality to Fish (and +50 Quality to Carp)
+500% chance to find a Ruby Dragonfly
+2 Quality to all full Wine Bottles stored in a Wine Rack

A daily event could look like this:
(Daily Event) +10% Quality to Bears, +20% Quality to Straw Doll, +10 Quality to all smoked meats, +500% Irrlights

There should be no direct Quality bonuses for tools, seeds, structures, or similar progression-related items.
You could always add new events over time to expand this system.
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Re: Daily Events

Postby Halbertz » Fri Jul 24, 2026 10:20 pm

+1% punch green openings, +0.00036 fep gain in creamy cock, -1.55% cd of rip appart

The problem is that if these changes are too minor, everyone will simply ignore them. On the other hand, if you inflate the numbers, instead of a chore simulator where you're master of your own and can freely choose which chores to do, you'll be stuck doing chores chosen by a random generator (the Antichrist).
Don't we have enough slavery in modern life?
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Re: Daily Events

Postby ZamAlex » Fri Jul 24, 2026 10:59 pm

It's make game more 'videogamy' when you throwing numbers at the player face non-stop.
I know that devs actually using numbers and random for eveything at their game, but they still try to flavor it as much as possible. That's why when you hit hard rock during mining, game doesn't tell you: 'You need 475 STR to continue mining', but droping flavor message that rock is slightly to hard or something.
I think, overall, daily system is not that bad if you adress problems that Halbertz wrote before my post. Instead of one quest each day for one strait bonus, you can put dailies to enchance credo system that most players hate so much.
For example, everyday you will have five(5) quests to choice, but you can do only one. As reward, you will get point that you can spend to progress at your current credo level. As alternative, you can get numens points or slightly boosted regular quest reward.
You can pick another daily quest over limit if you meet dryad or trent at the world. After interacttion with couple people they will depsawn.
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Re: Daily Events

Postby Fostik » Sat Jul 25, 2026 8:44 am

Daily quests is kind of low quality content most people tend to hate, I could understand marketing departments of AAA have reasons to keep playerbase around, but why would haven do that?
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Re: Daily Events

Postby Smoked-Brisket » Sat Jul 25, 2026 9:33 am

No offense, but this is silly.

Game needs 16 to be expanded, pve, like old school mmo's, with new continents. mobs etc. 16.2 opened with fast timers, all the pvp you could want, easy sieges, everything is bashable if you get the stats, everyone spawns in one zone! We would very quickly see 16.2 holding massive numbers and the game growing like we all want.
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Re: Daily Events

Postby Audiosmurf » Sat Jul 25, 2026 1:08 pm

I do think it would be cute if there were something like random Heroes of Might and Magic weeks. Season of the berry: berries spawn in patches similar to things like mussels. Season of the bear: bears are more common, and more aggressive. Season of the brood: bird nests are more common, and are more likely to contain both live birds and eggs. etc etc You have to do a little hearth magic ritual to divine what "season" it is and it cycles out every week or two weeks or something. (Need a different word than season but what I'm thinking is basically randomly selected mini-seasons.)
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