Quick and Easy Last Minute 16.2 Changes

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Quick and Easy Last Minute 16.2 Changes

Postby Zentetsuken » Thu Aug 13, 2026 4:04 pm

  1. Make crab roe stackable
  2. Make moose antlers stackable
  3. Make bog turtle shell's stackable
  4. Make cave coral stackable
  5. Make spiderweb stackable
  6. Make hedgehog quills stackable
  7. Make boreworm beak stackable
  8. Make mammoth tusk stackable
  9. Make wax stackable
  10. Make cooked meat stackable
  11. Make dead small animal stackable (like even just 2)
  12. Increase bone stockpiles to 100
  13. Increase leather stockpiles to 80-100
  14. Increase hide stockpiles to 60+
  15. Increase the stack size of feathers to 10
  16. Increase the stack size of bones to 5
  17. Increase the stack size of insects across the board to 5-10
  18. Increase the stack size of flower across the board to 5-8
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Re: Quick and Easy Last Minute 16.2 Changes

Postby Regulus2424 » Thu Aug 13, 2026 4:28 pm

nah, the additional stacking updates are meant to be drip-fed along with the new bird new mine support in order to make it look like they are working on the game (see 16.1 patch history)
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
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Re: Quick and Easy Last Minute 16.2 Changes

Postby Audiosmurf » Thu Aug 13, 2026 4:48 pm

X for everything infinite Y
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Re: Quick and Easy Last Minute 16.2 Changes

Postby Nightdawg » Thu Aug 13, 2026 5:05 pm

Thank you for the feedback, best I can do is completely ignore you and probably add another retarded bird or another spice or mine support or some other useless shit that bloats the game even more.

Hopefully World 16.2 can increase the number of Autism Steak recipes beyond 50 Trillion.


Someone ping @azrid so he can see what a simple-fix thread that falls into the endless abyss of ignored good suggestions looks like. Apparently he doesn't believe that such threads exist.
Last edited by Nightdawg on Thu Aug 13, 2026 5:08 pm, edited 1 time in total.
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"Our primary development direction is toward object-controlled-objects"
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Re: Quick and Easy Last Minute 16.2 Changes

Postby _Scipio » Thu Aug 13, 2026 5:08 pm

he's gonna add alligators to swamps, and they look like mirkwood logs until you get too close and they bite you

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Re: Quick and Easy Last Minute 16.2 Changes

Postby Jorg » Thu Aug 13, 2026 10:32 pm

Stackable yarn and stackable silk filaments would decrease the drudge of fabric significantly
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Re: Quick and Easy Last Minute 16.2 Changes

Postby Robben_DuMarsch » Fri Aug 14, 2026 12:21 am

When I stack my balls, one is higher than the other.
Is this normal?
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Re: Quick and Easy Last Minute 16.2 Changes

Postby Zentetsuken » Fri Aug 14, 2026 12:43 am

Robben_DuMarsch wrote:When I stack my balls, one is higher than the other.
Is this normal?


Is your little brazilian henchman tugging on one of them?
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Re: Quick and Easy Last Minute 16.2 Changes

Postby Grumpkin » Fri Aug 14, 2026 1:02 am

+1
Feel free to delay 16.2 to add these changes, Jorbtar. ;)
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Re: Quick and Easy Last Minute 16.2 Changes

Postby vatas » Fri Aug 14, 2026 7:30 pm

Add TW back to Thingwalls, but only Thingwalls. Roads, ships, and Charterstones require more investment and should be exempt.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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