Multiple emotes, animation blending for emotes

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Multiple emotes, animation blending for emotes

Postby Jorg » Wed Sep 16, 2026 3:03 am

Some emotes(clapping and sitting) should be able to be combined, especially for the bards at brodgar. Since animation blending seems to be possible already(animations culling bodyparts on rowboats and horses for example), it would be nice if more animations could be combined.
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Re: Multiple emotes, animation blending for emotes

Postby Halbertz » Wed Sep 16, 2026 11:55 am

Jorg wrote:Some emotes(clapping and sitting) should be able to be combined, especially for the bards at brodgar. Since animation blending seems to be possible already(animations culling bodyparts on rowboats and horses for example), it would be nice if more animations could be combined.

You can check out how animations (seems) to work in game via resForge. As I guess, there are animation priorities - one playes first, second will play next if it's bones aren't in use by first animation. Example: walking and drinking. Sitting and clapping are using overlapping bones, so they aren't combinng.
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