EnderWiggin wrote:Robben_DuMarsch wrote:Audio notifications for combat actions or on specific animals (and maybe curios if he wants to do something non-combat.)
Can't you already setup various animal/object detection sounds in icon settings? Including ability to select custom file? Courtesy of loftar. As for combat action sounds - may be doable.
I understand. Until devs do this, however, it is undoubtedly an exceedingly important part of PVP, and those who have this function have a big advantage.EnderWiggin wrote:I'd prefer devs made slippers slow bunnies instead, to remove need for this bullshit. Ideally with forager buff doing the same, but that one is less cancerous than slippers.Robben_DuMarsch wrote:Bunnyslipper auto-swap when chasing bunny and back to old shoes when no longer chasing bunny.
EnderWiggin wrote:Still not sure what those are exactly, but it seems that would require at least some form of path finding, not sure I want to tackle this right now.Robben_DuMarsch wrote:Coracle/Ski/Ocean Follow scripts
Hickupp wrote:Notify sound on Animal (or some other icon).
- Open [Icon settings] (next to Map on/off icon/button)
- Tick the second [notify] box on the target entry. (also needs [display] to be ticked to play notify sound)
- - Need to select the entry to get the sound config part to show up (at the bottom).
- - Allows for local sound file to be selected. (PCM/wav only by the looks of it)
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