[v2.0.1] BDew's client and map stitcher - Updated 19/01

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Re: BDew's client and automated map sticher

Postby bdew » Fri Sep 04, 2015 7:26 am

Drevar wrote:One feature I would like to see on any of the clients is a toggle to disable swimming.

Without the skill, you cannot enter deep water, but once you get the skill it can be a death sentence if you accidentally end up there. Would be nice to have the same sort of "block" as not having the skill, but as a choice.


Doesn't "toggle swimming" in adventure menu does that already?
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Re: BDew's client and automated map sticher

Postby jorb » Fri Sep 04, 2015 7:55 am

bdew wrote:Doesn't "toggle swimming" in adventure menu does that already?


Indeed it does.
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Re: BDew's client and automated map sticher

Postby wolf1000wolf » Fri Sep 04, 2015 5:48 pm

Hm... does this client somehow disable the 'shift+leftclick on map to walk indefinitely' method?
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Re: BDew's client and automated map sticher

Postby Drevar » Fri Sep 04, 2015 6:08 pm

OMGWTFBBQSauce..why didn't I see that option before?

Okay, then..um..how about UO style movement, ie. walk toward cursor while holding LMB rather than clicking a single point?
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Re: BDew's client and automated map sticher

Postby satinembers » Fri Sep 04, 2015 6:35 pm

Could you add the move all item commands that ender and Amber clients have? I didn't realize how much they became second nature until they were gone.
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Re: BDew's client and automated map sticher

Postby bdew » Fri Sep 04, 2015 7:26 pm

PSA: Turning on in-world tooltips (Ctrl+W) crashes the client under some conditions. Will be fixed in next version.

wolf1000wolf wrote:Hm... does this client somehow disable the 'shift+leftclick on map to walk indefinitely' method?


It shouldn't. I'll experiment with it next time i'm in game.

Drevar wrote:Okay, then..um..how about UO style movement, ie. walk toward cursor while holding LMB rather than clicking a single point?


I'll look into it when i have the time.

satinembers wrote:Could you add the move all item commands that ender and Amber clients have? I didn't realize how much they became second nature until they were gone.


Yep, definitely on my todo list.
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Re: BDew's client and automated map sticher

Postby Drevar » Fri Sep 04, 2015 8:13 pm

Another suggestion for the combiner. Could we have a cleanup function to move all tiles into a single "master" archive and update the fingerprint so that the next merge can reference that + new sessions?
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Re: BDew's client and automated map sticher

Postby bdew » Fri Sep 04, 2015 9:07 pm

Drevar wrote:Another suggestion for the combiner. Could we have a cleanup function to move all tiles into a single "master" archive and update the fingerprint so that the next merge can reference that + new sessions?


That's more or less what --merge does.

Run combiner.bat --merge newfolder map (you can pass other map folders here as well to merge data from multiple people, etc.)

Then just nuke the old map folder and rename that newfolder to map.
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Re: BDew's client and automated map sticher

Postby wolf1000wolf » Sat Sep 05, 2015 7:49 am

bdew wrote:
Drevar wrote:Another suggestion for the combiner. Could we have a cleanup function to move all tiles into a single "master" archive and update the fingerprint so that the next merge can reference that + new sessions?


That's more or less what --merge does.

Run combiner.bat --merge newfolder map (you can pass other map folders here as well to merge data from multiple people, etc.)

Then just nuke the old map folder and rename that newfolder to map.


Sorry, I'm a tech idiot... what does "run combiner.bat --merge newfolder map" mean? XD
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Re: BDew's client and automated map sticher

Postby proknah » Sat Sep 05, 2015 1:00 pm

After I lay stone whenever I try to click on something on UI it just clicks through it. Have to restart client after that.
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