Client optimizations: Please test

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Re: Client optimizations: Please test

Postby Redlaw » Fri Apr 08, 2016 7:00 am

Getting this when I try and use it, the current base client works fine for me most of the time. Only other ones that have had this issue has been custom clients.

java.lang.RuntimeException: haven.BGL$BGLException: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:454)
at haven.HavenPanel$6.run(HavenPanel.java:489)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at haven.BufferBGL.run(BufferBGL.java:46)
at haven.HavenPanel.redraw(HavenPanel.java:400)
at haven.HavenPanel$1.display(HavenPanel.java:103)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at haven.GOut.glexcfor(GOut.java:129)
at haven.GOut.checkerr(GOut.java:137)
at haven.BGL$1.run(BGL.java:90)
at haven.BufferBGL.run(BufferBGL.java:44)
... 22 more
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Re: Client optimizations: Please test

Postby Arcanist » Fri Apr 08, 2016 7:08 am

Works fine for me, I get 30fps where I was getting 24 before so that's a small improvement, it still caps out at 60fps though.
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Re: Client optimizations: Please test

Postby Glorthan » Fri Apr 08, 2016 7:31 am

Arcanist wrote:Works fine for me, I get 30fps where I was getting 24 before so that's a small improvement, it still caps out at 60fps though.

What's your monitor's refresh rate?
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Re: Client optimizations: Please test

Postby Arcanist » Fri Apr 08, 2016 8:47 am

Glorthan wrote:
Arcanist wrote:Works fine for me, I get 30fps where I was getting 24 before so that's a small improvement, it still caps out at 60fps though.

What's your monitor's refresh rate?

60hz :p
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Re: Client optimizations: Please test

Postby wolf1000wolf » Fri Apr 08, 2016 8:50 am

Mm, tested with :stats on

Sadly, amber client with low settings still gives better fps outside.

Maybe once custom clients merge this I'll see an improvement?
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Re: Client optimizations: Please test

Postby Glorthan » Fri Apr 08, 2016 11:08 am

Arcanist wrote:
Glorthan wrote:
Arcanist wrote:Works fine for me, I get 30fps where I was getting 24 before so that's a small improvement, it still caps out at 60fps though.

What's your monitor's refresh rate?

60hz :p

Working as intended?
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Re: Client optimizations: Please test

Postby NOOBY93 » Fri Apr 08, 2016 11:50 am

30 FPS inside the village - lowest settings, 15 FPS inside the village - highest settings.
Custom client gives 40 FPS inside the village - lowest settings, 20 FPS inside the village - highest settings.
and I have a really good computer that can run anything.
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Re: Client optimizations: Please test

Postby shubla » Fri Apr 08, 2016 12:53 pm

With default client 50% CPU Usage, 750 mt RAM Usage and fps around 30 on my fields.
With "optimized" client 50% CPU Usage 1000mt RAM Usage and fps almost stationary 60 on those same fields.

Atleast with not crappy computers this helps a lot as biggest bottlenecks were with big fields etc.
I dont think this helps on potato computers though.


Also did you forget to add source code on github?
Cant find "j8" branch anywhere.
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Re: Client optimizations: Please test

Postby Baldarich » Fri Apr 08, 2016 1:10 pm

FINALLY
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Re: Client optimizations: Please test

Postby iamah » Fri Apr 08, 2016 1:21 pm

i think i gained about 10fps over amber's with crops visible... i'm using an old machine
Last edited by iamah on Fri Apr 08, 2016 1:41 pm, edited 1 time in total.
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