[v2.0.1] BDew's client and map stitcher - Updated 19/01

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Re: [v1.11] BDew's client and map stitcher - Updated 28/09

Postby romovs » Thu Oct 08, 2015 11:08 am

Doesn't legality depends on EULA?
Since there doesn't seem to be one for res files it's most likely legal to decompile, modify, and distribute them in a non commercial derivative works unless they begin to forbid that explicitly.

A few years back we were modifying a closed source product for a client at my dayjob which had only copyright notice to it and no actual license/eula attached. As far as our IP lawyer was concerned it was ok to simply add original owner's copyright to the decompiled sources. The only issue was that the copyirght owner could at any moment ask us not to do that and if refused it might hold grounds in the court (iirc on the basis of potential commercial intent from our side or something like that).
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Re: [v1.11] BDew's client and map stitcher - Updated 28/09

Postby bdew » Thu Oct 08, 2015 12:28 pm

romovs wrote:Doesn't legality depends on EULA?
Since there doesn't seem to be one for res files it's most likely legal to decompile, modify, and distribute them in a non commercial derivative works unless they begin to forbid that explicitly.


Well in most jurisdictions (at least USA and the EU) the "default" is that every work is protected by copyright with all rights reserved. More or less if there is no explicit license - you can't do anything with it. There are some exceptions (e.g. Fair Use in the USA) but i don't believe this case falls under anything like that.

romovs wrote:A few years back we were modifying a closed source product for a client at my dayjob which had only copyright notice to it and no actual license/eula attached. As far as our IP lawyer was concerned it was ok to simply add original owner's copyright to the decompiled sources. The only issue was that the copyirght owner could at any moment ask us not to do that and if refused it might hold grounds in the court (iirc on the basis of potential commercial intent from our side or something like that).


I don't know the details, so can't really comment on that. If i was doing a project like that i would at the very least require some kind of indemnity clause in my contract with the client.

Disclaimer: IANAL :P
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Re: [v1.11] BDew's client and map stitcher - Updated 28/09

Postby Tapewormz » Thu Oct 08, 2015 11:01 pm

I dunno what happened, but after the server came down for patching and went back up, this client is borked for me.
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Re: [v1.11] BDew's client and map stitcher - Updated 28/09

Postby bdew » Fri Oct 09, 2015 2:44 am

Tapewormz wrote:I dunno what happened, but after the server came down for patching and went back up, this client is borked for me.


Borked how?
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Re: [v1.11] BDew's client and map stitcher - Updated 28/09

Postby h3retostay » Fri Oct 09, 2015 2:14 pm

Any way to change the directory for the tiles? I hate saving these tiles on my ssd
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Re: [v1.11] BDew's client and map stitcher - Updated 28/09

Postby Procne » Fri Oct 09, 2015 2:41 pm

h3retostay wrote:Any way to change the directory for the tiles? I hate saving these tiles on my ssd

This should help: http://blog.danieljost.com/symbolic-lin ... space-ssd/
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[v1.12] BDew's client and map stitcher - Updated 09/10

Postby bdew » Fri Oct 09, 2015 5:21 pm

New update - v1.12
  • Improved performance with lots of open inventories
  • Added option to prevent accidental item drop - never drown your keys again
  • Added mark studied curiosities option - will draw a green X on curiosities you already study
  • Added many options to QL display and sorting
  • Added displaying of server time (based on APXEOLOG client)
  • Added hack to prevent IOOB crashes until jorbtar fix their crap
  • Added account management (based on romovs)
  • Added custom resource folder support - put a folder named "res" in client location to load custom resources
  • Fixed quality display not updating
  • Changed crop stages to yellow color to be more readable
  • Merged changes from official client

Warning - Account Management
If you check "save login" on login screen - the client will save your password, in clear text, either in your registry (Windows) or user folder (Mac/Linux).
This is inherently unsafe. It was added as a trade off between convenience and security after requests from multiple users and friends.
I do not recommend using this option.

Download: https://github.com/bdew-hnh/hafen-clien ... h-1.12.zip (all platforms)
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Re: [v1.12.1] BDew's client and map stitcher - Updated 09/10

Postby bdew » Fri Oct 09, 2015 7:47 pm

And another quick update - v1.12.1
  • Fixed crash in curiosity marks
  • Added red mark on curiosities that are not studied and take more attention than player has
  • When closing the client - it will initiate a log off from the server and close only after successfully logging off
    • This should prevent deaths due to characters staying in world after closing the client due to game mechanics and/or bugs
    • To force closing - press the window X button again.

Download: https://github.com/bdew-hnh/hafen-clien ... 1.12.1.zip
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Re: [v1.12.1] BDew's client and map stitcher - Updated 09/10

Postby AryaStark » Sat Oct 10, 2015 4:33 am

I am getting following message trying to merge map tiles.
"Unable to draw map combines_0.png (71x72) - not enough memory."
I have plenty of ram, am I doing something wrong?
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Re: [v1.12.1] BDew's client and map stitcher - Updated 09/10

Postby bdew » Sat Oct 10, 2015 7:41 am

AryaStark wrote:I am getting following message trying to merge map tiles.
"Unable to draw map combines_0.png (71x72) - not enough memory."
I have plenty of ram, am I doing something wrong?


Try adding " -Xmx1G" to the bat file after "java".

1G is how much memory it can use, if you need bigger images you might need to increase it more.
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