b0r3d0m wrote:marvi wrote:Might I ask how you will identify objects? Using gob.id?
Yep.
Well, then make sure it doesn't change when area unloads. Haven't tested it in hafen, but that was the case in legacy.
b0r3d0m wrote:marvi wrote:Might I ask how you will identify objects? Using gob.id?
Yep.
marvi wrote:b0r3d0m wrote:marvi wrote:Might I ask how you will identify objects? Using gob.id?
Yep.
Well, then make sure it doesn't change when area unloads. Haven't tested it in hafen, but that was the case in legacy.
b0r3d0m wrote:DaniAngione wrote:Not sure if it has been suggested already, but would it be possible to allow us to 'give names' to cupboards? And so when some key is hold or when hovering the mouse over (or something like that) we can see the name of the cupboard?
My fellow villagers are having trouble memorizing the correct cupboards for each type of item and I'm going crazy trying to organize all the stuff![]()
boshaw wrote:The IDs do change over time. Fairly quick too if you live alone, so it's likely still if it unloads the grid.
jaguar wrote:It is useful only for yourself. But how you can transfer this info to all village members?
b0r3d0m wrote:jaguar wrote:It is useful only for yourself. But how you can transfer this info to all village members?
Actually I can implement this, but we need some kind of shared storage to do it.
jaguar wrote:Just write them into json file, not to registry. Then we can exchange json files. Or to use current setup, you can also create .reg file that we can share with other members.
But I prefere to use json :/
jaguar wrote:But ID of objects is more problematic currently
b0r3d0m wrote:Maybe we can set markers on specific coordinates (mc), not objects' IDs.
Ukhata wrote:also can you change the mass filling of furnaces?
i use ctrl+shift to level ground
bolognaman wrote:romovs wrote:Indeed ctrl+m seems to be the culprit. I'll try to release a fix by this weekend.
On a side note, pressing ctrl+m with the chat box minimized will open up dialog box for the active chat in addition to toggling account status info.
Darruin wrote:Is there a way to make the "cambad" controls reverse when spinning around with the middle mouse button? I like to "drag" the view, for example holding middle click and moving the mouse left will move the camera rightwards. Moving mouse upwards will make the camera drop, etc. Atm it's the opposite and fucks with my head when I switch to other games.
Apillion wrote:Agreed a setting to invert each axis on its own would be pro!
b0r3d0m wrote:jaguar wrote:But ID of objects is more problematic currently
Maybe we can set markers on specific coordinates (mc), not objects' IDs.
Inzainia wrote:is there an option to show volume in alpha numeric on containers? like flasks, buckets etc..? it is in enders just curious if i'm missing the checkbox here.
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