Fixing the important bug of the script icon not appearing
ydex wrote:I thought it would but all I get is this https://puu.sh/ujECf/47b004f7d9.jpg
ydex wrote:I thought it would but all I get is this https://puu.sh/ujECf/47b004f7d9.jpg
take(Item,Inventory.Player);
drop(Item,Inventory.Container);
Fostik wrote:Is there any examples to work with inventory? Im not sure it works good.
For example, i've got all items, select one of all, and trying to place it to container
- Code: Select all
take(Item,Inventory.Player);
drop(Item,Inventory.Container);
Both things won't work - returns false. Tested also lot other variants, but nope. How to make it work properly?
Thedrah wrote:is there any support for combat? such as knowing openers of yourself and opponent
and the new fishing requires the use of clicking on a window, any chance for some help?
Paradoxs wrote:What does it do?
Does it pick up but not drop the item?
Fostik wrote:Paradoxs wrote:What does it do?
Does it pick up but not drop the item?
Just nothing. Both functions return false and do nothing.
I will try your method today for drop. But i think problem is that 'Inventory.Player' is not defined, same as 'Inventory.Container'. When i tried to use object there was same false.
take(Item, Inventory, Name);
One mistake I made was drop is actually
drop(Item, Inventory item is in, Inventory to drop to)
Paradoxs wrote:so drop("frog" Inventory.Hand, "Crate") is the correct way
Make
kacper022 wrote:How can I get free solts in inventory?
Users browsing this forum: Claude [Bot] and 121 guests