Ender Client

Forum for alternative clients, mods & discussions on the same.

Re: Ender Client

Postby Lithorn5 » Mon Sep 21, 2015 10:59 pm

Things I've seen others add, I'd like to see added to Enders (Cus his client is smoother running for me)

Selective radar searching (Hiding/showing specific types of rocks/trees/bushes)
Player Radar (all others have it) and Player sound warnings (I remember the auto hearthing haha)
Free mouse camera control would be nice instead of typing commands in
Will we ever get the little hide the graphics option that shows the red boxes like before in haven?
It would be nice to see percentages on things that are in task and the damage of items
Amber client had a way to disable meshing of ground textures? All it did was making things jagged, whats up with that?
Amber client also hid and disabled ground clutter, whats the difference? Off is off isnt it?

I don't recall the rest but this to me would make things more complete for the client. The Ender client runs smooth for me, ambers stuttered quite a bit which coulda been some of the features it had, not sure.

I like this client best
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Re: Ender Client

Postby Granger » Mon Sep 21, 2015 11:15 pm

I would like to see transparency (visual and click) for items blocking the view on the toon.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Ender Client

Postby EnderWiggin » Tue Sep 22, 2015 8:52 pm

Client updated. Fixed changelog line endings and added option to show gob health as text.

Lithorn5 wrote:It would be nice to see percentages on things that are in task and the damage of items
added

Jackard wrote:Saw it before posting, dont have the patience to read something that looks like
Image
this
fixed
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Re: Ender Client

Postby Drevar » Wed Sep 23, 2015 11:01 pm

Feature request : In Build, while placing a structure, show a true footprint of the size of the structure to help placement. (mainly for those houses that have roofs overhanging an extra tile on the edges)
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Re: Ender Client

Postby jaguar » Thu Sep 24, 2015 2:13 am

I exit from my house.
Code: Select all
java.lang.ArrayIndexOutOfBoundsException: 37
   at haven.GLState$Applier.apply(GLState.java:516)
   at haven.GOut.apply(GOut.java:256)
   at haven.TexGL.render(TexGL.java:334)
   at haven.Tex.crender(Tex.java:90)
   at haven.Tex.crender(Tex.java:95)
   at haven.GOut.image(GOut.java:175)
   at haven.MenuGrid.draw(MenuGrid.java:202)
   at haven.Widget.draw(Widget.java:614)
   at haven.Widget.draw(Widget.java:619)
   at haven.Widget.draw(Widget.java:614)
   at haven.Widget.draw(Widget.java:619)
   at haven.GameUI.draw(GameUI.java:671)
   at haven.Widget.draw(Widget.java:614)
   at haven.Widget.draw(Widget.java:619)
   at haven.RootWidget.draw(RootWidget.java:88)
   at haven.UI.draw(UI.java:143)
   at haven.HavenPanel.rootdraw(HavenPanel.java:289)
   at haven.HavenPanel.run(HavenPanel.java:530)
   at java.lang.Thread.run(Unknown Source)
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Re: Ender Client

Postby maze » Thu Sep 24, 2015 4:17 pm

Lithorn5 wrote:Things I've seen others add, I'd like to see added to Enders (Cus his client is smoother running for me)

Selective radar searching (Hiding/showing specific types of rocks/trees/bushes)
Player Radar (all others have it) and Player sound warnings (I remember the auto hearthing haha)
Free mouse camera control would be nice instead of typing commands in
Will we ever get the little hide the graphics option that shows the red boxes like before in haven?
It would be nice to see percentages on things that are in task and the damage of items
Amber client had a way to disable meshing of ground textures? All it did was making things jagged, whats up with that?
Amber client also hid and disabled ground clutter, whats the difference? Off is off isnt it?

I don't recall the rest but this to me would make things more complete for the client. The Ender client runs smooth for me, ambers stuttered quite a bit which coulda been some of the features it had, not sure.

I like this client best


I use Enders 60% of the time, really dislike Ambers it has an odd sound lag. but I need to use Ambers for the player radar.

Also Radar of bush types. if those were added in i would not have to swich to ambers on my forging alt

(Also amber mapping pisses me off cuz it seems to glitch with T.P.maping tool, whats hella annoying)
If you add in the player radar and bush radar. I would personally come be your bitch.
WARNING! MY ENGISH SUCKS.
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Re: Ender Client

Postby lachlaan » Thu Sep 24, 2015 5:05 pm

Ender's old radar from what i presume was old HnH and Salem would be procakes, much more flexible than Amber client has now. And yes the alert thing is a big must :\
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Re: Ender Client

Postby EnderWiggin » Thu Sep 24, 2015 6:56 pm

lachlaan wrote:Ender's old radar from what i presume was old HnH and Salem would be procakes, much more flexible than Amber client has now. And yes the alert thing is a big must :\
Well, yes. I'm working on it. Thing is I broke my arm recently, so that slows things a bit.
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Re: Ender Client

Postby KaiPonVisp » Fri Sep 25, 2015 8:04 am

ninja_yodeler wrote:Can't log in, just getting "connection refused: Connect"

Can log in fine on vanilla though


I keep getting this error too. First it just crashed, then refused to even open, and once I got it open again, this happens. Can someone help me please? :(
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Re: Ender Client

Postby BrantMathew » Sun Sep 27, 2015 11:59 am

KaiPonVisp wrote:
ninja_yodeler wrote:Can't log in, just getting "connection refused: Connect"

Can log in fine on vanilla though


I keep getting this error too. First it just crashed, then refused to even open, and once I got it open again, this happens. Can someone help me please? :(


same with me, read the whole thread and the question seems to be skipped over by everyone. "Could not connect to server" is all it gives when trying to log in with the Updater jar, using the regular jar it gives the "connection refused: Connect". So neither one will connect so far. (The client is just in my C/ folder). Is there something we need to do for this error?

EDIT : Nevermind (I THINK), as frontpage shows the whole server down so could explain. Still the other error is there. Perhaps it will work upon next testing when server is back up.
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