[v2.0.1] BDew's client and map stitcher - Updated 19/01

Forum for alternative clients, mods & discussions on the same.

Re: [v1.15.1] BDew's client and map stitcher - Updated 19/02

Postby iamah » Fri Feb 19, 2016 2:28 pm

awesomek fastest client in the game

would be nice to have a way to zoom in and out faster, maybe holding a key while scrolling would zoom faster
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Re: [v1.15.1] BDew's client and map stitcher - Updated 19/02

Postby evilboy666 » Sun Feb 21, 2016 7:05 pm

Sling still crashes the game
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Re: [v1.15.2] BDew's client and map stitcher - Updated 21/02

Postby bdew » Sun Feb 21, 2016 9:03 pm

v1.15.2

  • Added new stones to the filter

Download: https://github.com/bdew-hnh/hafen-clien ... 1.15.2.zip

evilboy666 wrote:Sling still crashes the game


Crash report?

Still not really playing the game, so can't test myself :P
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Re: [v1.15.2] BDew's client and map stitcher - Updated 21/02

Postby evilboy666 » Mon Feb 22, 2016 7:22 pm

bdew wrote:v1.15.2

  • Added new stones to the filter

Download: https://github.com/bdew-hnh/hafen-clien ... 1.15.2.zip

evilboy666 wrote:Sling still crashes the game


Crash report?

Still not really playing the game, so can't test myself :P


This should be one of em.

Crash in Haven UI thread (haven.HackThread)
Version: 1.15.0 (6dae765c7acd7436ebd6cf5a506ad33f0e0a9f2c)
====================[ Stack Trace ]====================
java.lang.IllegalStateException: No such back-link: gobx
at haven.Location.goback(Location.java:123)
at haven.MoveLine.setup(MoveLine.java:41)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.Gob.setup(Gob.java:191)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.MapView.addgob(MapView.java:581)
at haven.MapView$4.setup(MapView.java:591)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.MapView.setup(MapView.java:679)
at haven.PView$1.setup(PView.java:198)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.setup(RenderList.java:125)
at haven.PView.draw(PView.java:222)
at haven.MapView.draw(MapView.java:1045)
at haven.Widget.draw(Widget.java:659)
at haven.Widget.draw(Widget.java:664)
at haven.GameUI.draw(GameUI.java:683)
at haven.Widget.draw(Widget.java:659)
at haven.Widget.draw(Widget.java:664)
at haven.RootWidget.draw(RootWidget.java:113)
at haven.UI.draw(UI.java:144)
at haven.HavenPanel.rootdraw(HavenPanel.java:297)
at haven.HavenPanel.run(HavenPanel.java:540)
at java.lang.Thread.run(Unknown Source)
====================[ System Properties ]====================
jnlp.jogamp.tmp.cache.root=jln6037601235382390493
java.runtime.name=Java(TM) SE Runtime Environment
sun.boot.library.path=C:\Program Files\Java\jre1.8.0_71\bin
java.vm.version=25.71-b15
java.vm.vendor=Oracle Corporation
java.vendor.url=http://java.oracle.com/
path.separator=;
java.vm.name=Java HotSpot(TM) 64-Bit Server VM
file.encoding.pkg=sun.io
user.country=TR
user.script=
sun.java.launcher=SUN_STANDARD
sun.os.patch.level=
java.vm.specification.name=Java Virtual Machine Specification
user.dir=C:\Users\Berke\Desktop\bdew
java.runtime.version=1.8.0_71-b15
java.awt.graphicsenv=sun.awt.Win32GraphicsEnvironment
java.endorsed.dirs=C:\Program Files\Java\jre1.8.0_71\lib\endorsed
os.arch=amd64
java.io.tmpdir=C:\Users\Berke\AppData\Local\Temp\
line.separator=

java.vm.specification.vendor=Oracle Corporation
user.variant=
os.name=Windows 10
sun.jnu.encoding=Cp1254
java.library.path=C:\ProgramData\Oracle\Java\javapath;C:\WINDOWS\Sun\Java\bin;C:\WINDOWS\system32;C:\WINDOWS;C:\ProgramData\Oracle\Java\javapath;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\Skype\Phone\;.
sun.awt.enableExtraMouseButtons=true
java.specification.name=Java Platform API Specification
java.class.version=52.0
sun.management.compiler=HotSpot 64-Bit Tiered Compilers
os.version=10.0
user.home=C:\Users\Berke
user.timezone=Asia/Istanbul
java.awt.printerjob=sun.awt.windows.WPrinterJob
file.encoding=Cp1254
java.specification.version=1.8
java.class.path=hafen.jar
user.name=Berke
java.vm.specification.version=1.8
sun.java.command=hafen.jar -U http://game.havenandhearth.com/hres/ game.havenandhearth.com
java.home=C:\Program Files\Java\jre1.8.0_71
sun.arch.data.model=64
user.language=tr
java.specification.vendor=Oracle Corporation
awt.toolkit=sun.awt.windows.WToolkit
java.vm.info=mixed mode
java.version=1.8.0_71
java.ext.dirs=C:\Program Files\Java\jre1.8.0_71\lib\ext;C:\WINDOWS\Sun\Java\lib\ext
sun.boot.class.path=C:\Program Files\Java\jre1.8.0_71\lib\resources.jar;C:\Program Files\Java\jre1.8.0_71\lib\rt.jar;C:\Program Files\Java\jre1.8.0_71\lib\sunrsasign.jar;C:\Program Files\Java\jre1.8.0_71\lib\jsse.jar;C:\Program Files\Java\jre1.8.0_71\lib\jce.jar;C:\Program Files\Java\jre1.8.0_71\lib\charsets.jar;C:\Program Files\Java\jre1.8.0_71\lib\jfr.jar;C:\Program Files\Java\jre1.8.0_71\classes
java.vendor=Oracle Corporation
file.separator=\
java.vendor.url.bug=http://bugreport.sun.com/bugreport/
sun.io.unicode.encoding=UnicodeLittle
sun.cpu.endian=little
sun.desktop=windows
sun.cpu.isalist=amd64
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Re: [v1.15.3] BDew's client and map stitcher - Updated 24/02

Postby bdew » Wed Feb 24, 2016 12:18 pm

v1.15.3

  • Added workaround for crash in movement vectors

Download: https://github.com/bdew-hnh/hafen-clien ... 1.15.3.zip

@evilboy666 - try this build, i don't really understand why this crash happened but it should prevent it i hope.
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Re: [v1.15.3] BDew's client and map stitcher - Updated 24/02

Postby Highista » Thu Feb 25, 2016 5:55 am

updated ver yet?
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Re: [v1.15.3] BDew's client and map stitcher - Updated 24/02

Postby PahanoKKK » Thu Feb 25, 2016 7:17 am

Update please :C cant play in off client anymore, too laggy and uncomfortable.
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Re: [v1.15.4] BDew's client and map stitcher - Updated 25/02

Postby bdew » Thu Feb 25, 2016 12:40 pm

v1.15.4 - The "J&L are wankers" update

  • Merged changes from official client
  • Fixed horizon widget position to actually be centered :roll:
  • Added option to hide the new horizon widget

Download: https://github.com/bdew-hnh/hafen-clien ... 1.15.4.zip
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Re: [v1.15.4] BDew's client and map stitcher - Updated 25/02

Postby Enjoyment » Thu Feb 25, 2016 1:42 pm

many thx.. i'm using only this client. keep up the good work)
English is neither my native lang, nor my best side...
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Re: [v1.15.4] BDew's client and map stitcher - Updated 25/02

Postby Catfish » Thu Feb 25, 2016 6:08 pm

This client is absolutely amazing! It fixes everything about the vanilla game that frustrates me. The custom camera rotation, and mouse follow option are my favorites. Thanks BDew!

[Edit] I'm getting a crash every 30 seconds or so, if I go exploring. Every few seconds the screen flashes black, with some white text in the middle. It seems like it might be the map loading?

Here's the crash log:

Crash in Render thread (haven.HackThread)
Version: 1.15.4 (a713b363b560bb348ddf0f46cbbc0f65e12a9f80)
====================[ Stack Trace ]====================
java.lang.RuntimeException: haven.BGL$BGLException: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:456)
at haven.HavenPanel$6.run(HavenPanel.java:491)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at haven.BGL.run(BGL.java:89)
at haven.HavenPanel.redraw(HavenPanel.java:402)
at haven.HavenPanel$1.display(HavenPanel.java:103)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at haven.GOut.glexcfor(GOut.java:129)
at haven.GOut.checkerr(GOut.java:137)
at haven.BGL$1.run(BGL.java:113)
at haven.BGL.run(BGL.java:86)
... 22 more



...What should I do?
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