sentymental wrote:It's possible to implement option to show average quality of items when using Inspect? It is annoying to calculate quality of every chopped tree :/
wafflecat wrote:Heya Romovs. Just wanted to remind about a simple suggestion I made, Adding a radius indicator to the Minehole ladder since Jorb said it's same as a wooden support.
It would be a great instead of holding the support proto over the ladder to see the radius every time
Thanks
Enjoyment wrote:I have some issues with Ctrl+X function - it places *things* not in the clicked tile, but in some 8-tiles-around area sometimes... Not crirical, when dumping stockpile from wheelbarrow or placing haulables, but very annoying, when Im trying to organize my tree-farm. Also, sometimes my own path-line visualize incorrect - much longer at start with continuosly reducing to somewhat it should be. (Dunno is these issues have some similar origin).
P.S. Is there any way to include string ":audiobuf 8192" somewhere, so I haven't to type it manually every start?
Enjoyment wrote:The client just "hangs" (I don't have Dani's black screen though, it shows me character selection screen), when I try to login on my character. I usually restart the client as afast as i can (it is H&H, you know), and that "hanged" char is first on list like he was last played. Will try to wait for a couple of mins next time I catch this issue.
Enjoyment wrote:also adding the food through radius indicator would be nice.
Hasta wrote:Enjoyment wrote:also adding the food through radius indicator would be nice.
AFAIK, Shift+D switches Food Trough and Beehive radius indicators on/off.
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