[v2.0.1] BDew's client and map stitcher - Updated 19/01

Forum for alternative clients, mods & discussions on the same.

Re: BDew's client and automated map sticher

Postby bdew » Sat Sep 05, 2015 3:12 pm

New update - 1.4

  • Added option to show boulders on minimap
  • Holding down LMB will make character walk in the direction of the cursor
  • Added drop and transfer identical items hotkeys (from romovs)
  • Added fixes for some crashes (from romovs)
  • Added terrain type tooltip
  • Fixed crash in world object tooltip

Download: https://github.com/bdew-hnh/hafen-clien ... nh-1.4.zip
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Re: BDew's client and automated map sticher

Postby GladiatoR » Sat Sep 05, 2015 3:52 pm

bdew wrote:
  • Holding down LMB will make character walk in the direction of the cursor


Awesome! :)
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Re: BDew's client and automated map sticher

Postby GladiatoR » Sat Sep 05, 2015 3:56 pm

Also can you make some kind of autorun?
Description: You push some key and character start following mouse cursor and if Lmouse button was clicked following stopped.
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Re: BDew's client and automated map sticher

Postby GladiatoR » Sat Sep 05, 2015 4:03 pm

It seems you checking new direction every 1 second? I think it's not enough, maybe better would be 0.2-0.3 (so it can better on small distances).

Also bad that you dont have item quality indicator :(

- And light-red marker for selfchar on minimap isnt good, better something that you can easy find yourself.
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Re: BDew's client and automated map sticher

Postby satinembers » Sat Sep 05, 2015 4:12 pm

GladiatoR wrote:Also can you make some kind of autorun?
Description: You push some key and character start following mouse cursor and if Lmouse button was clicked following stopped.


I believe it's already an option in the vanilla client, try holding shift and clicking and you should autorun.
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Re: BDew's client and automated map sticher

Postby GladiatoR » Sat Sep 05, 2015 4:17 pm

satinembers wrote:
GladiatoR wrote:Also can you make some kind of autorun?
Description: You push some key and character start following mouse cursor and if Lmouse button was clicked following stopped.


I believe it's already an option in the vanilla client, try holding shift and clicking and you should autorun.


It's going going in direction where it was clicked, not following cursor.
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Re: BDew's client and automated map sticher

Postby dvsmasta » Sat Sep 05, 2015 4:44 pm

can it show arrows on mini map? :)

Also show item Q with a number on lower right of item?
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Re: BDew's client and automated map sticher

Postby bdew » Sat Sep 05, 2015 6:19 pm

GladiatoR wrote:It seems you checking new direction every 1 second? I think it's not enough, maybe better would be 0.2-0.3 (so it can better on small distances).


It sends a click every 0.5 sec. If that seems unresponsive - it's because of server lag, and i don't want to spam the server with even more clicks by doing it more often.

GladiatoR wrote:Also can you make some kind of autorun?
Description: You push some key and character start following mouse cursor and if Lmouse button was clicked following stopped.


I'll add this, should be very easy.

dvsmasta wrote:can it show arrows on mini map? :)

Also show item Q with a number on lower right of item?


I'll look into it for future version.
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Re: BDew's client and automated map sticher

Postby superintendent » Sat Sep 05, 2015 6:56 pm

Is it possible to color code the boulder markers for people searching for just the right color of stone for their houses?
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Re: BDew's client and automated map sticher

Postby wolf1000wolf » Sat Sep 05, 2015 9:04 pm

wolf1000wolf wrote:
bdew wrote:
Drevar wrote:Another suggestion for the combiner. Could we have a cleanup function to move all tiles into a single "master" archive and update the fingerprint so that the next merge can reference that + new sessions?


That's more or less what --merge does.

Run combiner.bat --merge newfolder map (you can pass other map folders here as well to merge data from multiple people, etc.)

Then just nuke the old map folder and rename that newfolder to map.


Sorry, I'm a tech idiot... what does "run combiner.bat --merge newfolder map" mean? XD


Still wondering about this.
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