Mapper Nano (2.3.3) Release

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Re: Mapper Nano (2.2) Release

Postby gigafunk » Wed Aug 10, 2016 1:03 am

believe I found a bug in your otherwise sweet ass tool.


If i delete my session files after i have imported them, the next time i try to import , it gives and invalid directory error,"folder parameter must be a valid folder", and does NOT default to any directory.

Am I doing it wrong or ashould there be a default fallback and maybe a way to set it...


for now, how do i hack it to work. Meaning is there a text editable config file i can change the saved "last folder" setting to an existing one? I poked around and couldnt find it....

Thanks for the sweet ass tool, it works so good to let me build an error free master map....i wouldnt want to play without it....so Thanks!
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Re: Mapper Nano (2.2) Release

Postby JuroTheDragon1 » Mon Aug 15, 2016 12:56 pm

Very good and simple map tool, easy to use.
If possible add visible QL when you hover with mouse on marker or something like that. Also visible comments of marker somewhere or I just missing it.
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Re: Mapper Nano (2.2) Release

Postby vatas » Mon Aug 15, 2016 3:25 pm

Managed to get it working, +1
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Re: Mapper Nano (2.2) Release

Postby vatas » Mon Aug 15, 2016 5:34 pm

Image
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Re: Mapper Nano (2.2) Release

Postby JuroTheDragon1 » Mon Aug 15, 2016 6:53 pm

Where it saves merged map?
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Re: Mapper Nano (2.2) Release

Postby Grafbredbery » Mon Aug 15, 2016 7:53 pm

gigafunk wrote:believe I found a bug in your otherwise sweet ass tool.


Yeah, this seems to be true. Will fix it in the 2.3 version.

JuroTheDragon1 wrote:Very good and simple map tool, easy to use.
If possible add visible QL when you hover with mouse on marker or something like that. Also visible comments of marker somewhere or I just missing it.


Good idea. will add it to the roadmap. In addition, i want to improve working with markers in the next releases (searching markers, some usefull tools).

vatas wrote:Image


It seems that you merged two different layers. So you can rollback changes by "Undo" function, or use one of the backup of the database file in the "backups" folder.

JuroTheDragon1 wrote:Where it saves merged map?


All maps (session, global, session merged into global) stored in the single SQLite database (data.db file near the Mapper).
In the 2.3 version i planned to add feature for exporting layers from the app in classic format (banch of png files with "tile_x_x.png" name).
Exporting of the markers will be implemented in future releases, but it is necessary to think about the output format, which should be suitable for end users.

Anyway, thanks for your feedback, it is best motivation for further development :)
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Re: Mapper Nano (2.2.1) Release

Postby Grafbredbery » Tue Aug 16, 2016 6:49 pm

Hi, guys. Not so many updates but anyway.

In 2.2.1 version changed:

  • Add feature for exporting layers into classic file format
  • Fixed bug with adding new points into area markers
  • Fixed bug with selection of the folders or files which does not exists (thanks to gigafunk)
  • Fixed bug in importing from 1.x version without session layers

First post updated
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Re: Mapper Nano (2.2.1) Release

Postby gigafunk » Wed Aug 17, 2016 4:20 am

Thanks!


Vatas-


the beauty of this tool is that you can manually line up the tiles before you merge them into the world map.

the auto add is usually pretty good, but always check before you merge.
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Re: Mapper Nano (2.2.1) Release

Postby vatas » Sun Aug 28, 2016 2:10 pm

I can't add any layers, get this "Exception Details" error when Ctrl+N is pressed or the command is given by clicking.
java.lang.IllegalArgumentException: Folder parameter must be a valid folder
at com.sun.glass.ui.CommonDialogs.convertFolder(Unknown Source)
at com.sun.glass.ui.CommonDialogs.showFolderChooser(Unknown Source)
at com.sun.javafx.tk.quantum.QuantumToolkit.showDirectoryChooser(Unknown Source)
at javafx.stage.DirectoryChooser.showDialog(Unknown Source)
at com.evgenltd.mapper.ui.util.UIUtils.askDirectory(UIUtils.java:43)
at com.evgenltd.mapper.ui.command.layer.AddLayerFromFileSystem.execute(AddLayerFromFileSystem.java:36)
at org.controlsfx.control.action.Action.handle(Action.java:418)
at org.controlsfx.control.action.Action.handle(Action.java:64)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Unknown Source)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source)
at com.sun.javafx.event.EventUtil.fireEventImpl(Unknown Source)
at com.sun.javafx.event.EventUtil.fireEvent(Unknown Source)
at javafx.event.Event.fireEvent(Unknown Source)
at javafx.scene.control.MenuItem.fire(Unknown Source)
at com.sun.javafx.scene.control.skin.ContextMenuContent$MenuItemContainer.doSelect(Unknown Source)
at com.sun.javafx.scene.control.skin.ContextMenuContent$MenuItemContainer.lambda$createChildren$343(Unknown Source)
at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(Unknown Source)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Unknown Source)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(Unknown Source)
at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(Unknown Source)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(Unknown Source)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(Unknown Source)
at com.sun.javafx.event.EventUtil.fireEventImpl(Unknown Source)
at com.sun.javafx.event.EventUtil.fireEvent(Unknown Source)
at javafx.event.Event.fireEvent(Unknown Source)
at javafx.scene.Scene$MouseHandler.process(Unknown Source)
at javafx.scene.Scene$MouseHandler.access$1500(Unknown Source)
at javafx.scene.Scene.impl_processMouseEvent(Unknown Source)
at javafx.scene.Scene$ScenePeerListener.mouseEvent(Unknown Source)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(Unknown Source)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$354(Unknown Source)
at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(Unknown Source)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(Unknown Source)
at com.sun.glass.ui.View.handleMouseEvent(Unknown Source)
at com.sun.glass.ui.View.notifyMouse(Unknown Source)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at com.sun.glass.ui.win.WinApplication.lambda$null$148(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Mapper Nano (2.2.1) Release

Postby Grafbredbery » Mon Aug 29, 2016 7:21 am

vatas wrote:I can't add any layers, get this "Exception Details" error when Ctrl+N is pressed or the command is given by clicking.


This problem was fixed in version 2.2.1.
Mapper stores last opened folder and in next time, when user open any file, Mapper uses last opened folder as an initial catalog. If it does not exists (folder was deleted by user) then it fails with this exception.
So if you use any old version, please update it up to 2.2.1.
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