Amber Client

Forum for alternative clients, mods & discussions on the same.

Re: Amber Client

Postby Amanda44 » Sat Jun 25, 2016 10:27 pm

Yeah, Idk then tbh but I'm sure someone will be able to help ... romovs will see this at some point and sort you out if no-one else can beforehand.
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Re: Amber Client

Postby Astarisk » Sat Jun 25, 2016 10:31 pm

Jesus_Smith_Nandez wrote:
Amanda44 wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=49&t=40400&start=2060#p652268

Maybe this helps? Not sure but can try it.

Shift-delete doesn't work. Space doesn't work. Resetting my computer doesn't work. Switching characters doesn't even work.
What is this bullshit? I'm quite upset about this tbh, seems like it should be an easy fix and it's preventing me form doing anything.

Hit the reset UI button in the UI settings option.... You most likely dragged the crafting window off screen. :geek:
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Re: Amber Client

Postby Jesus_Smith_Nandez » Sat Jun 25, 2016 10:38 pm

Astarisk wrote:
Jesus_Smith_Nandez wrote:
Amanda44 wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=49&t=40400&start=2060#p652268

Maybe this helps? Not sure but can try it.

Shift-delete doesn't work. Space doesn't work. Resetting my computer doesn't work. Switching characters doesn't even work.
What is this bullshit? I'm quite upset about this tbh, seems like it should be an easy fix and it's preventing me form doing anything.

Hit the reset UI button in the UI settings option.... You most likely dragged the crafting window off screen. :geek:

Saw reset windows earlier and thought you meant reset my computer :lol:
Ty man this fixed it
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Re: Amber Client

Postby Perunn » Sat Jun 25, 2016 11:07 pm

Perunn wrote:
romovs wrote:
Perunn wrote:hi guys, I installed windows 10 and started getting this error in both amber and ender client when I try to run them, how do I fix it?:

1.34.1:ac91944fe6282007a0da187e59df0807c6c7a51f

java.lang.RuntimeException: java.lang.RuntimeException: Exception occurred during init but was somehow discarded
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:507)
at haven.HavenPanel$6.run(HavenPanel.java:519)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Exception occurred during init but was somehow discarded
at haven.HavenPanel.redraw(HavenPanel.java:438)
at haven.HavenPanel$1.display(HavenPanel.java:129)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GLConfig$HardwareException: Graphics context does not support programmable shading.
at haven.GLConfig.assertcaps(GLConfig.java:75)
at haven.GLConfig.fromgl(GLConfig.java:108)
at haven.HavenPanel$1.init(HavenPanel.java:135)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:601)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:623)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:1254)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1101)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at javax.media.opengl.Threading.invoke(Threading.java:193)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at javax.media.opengl.awt.GLCanvas.paint(GLCanvas.java:582)
at sun.awt.RepaintArea.paintComponent(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
... 9 more

Try updating the video drivers, preferably using the vendors site instead of Windows update.


I tried hard to update my drivers (because Intel's driver updater doesn't do anything), i am not sure if i managed, but still this error occurs. I can run the game from the site's play button with no problem. I also tried to run the clients in Mac. Again, no problem to run the game from the play button, but I can't get to open the .sh file (some java.lang.UnsupportedClassVersionError occurs in Terminal; it was very hard to even get to run the .sh file :D). When I try the hafen.jar file, it starts the game, but when I try to log in I get Connection Refused. I'm sad. :(


OMG, I did it! It's working on OS X now. I googled the problem and fixed it, installing last version of JDK. I kinda feel closer to being a java developer now. :D Sorry for the troubles.
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Re: Amber Client

Postby Hasta » Sun Jun 26, 2016 2:53 am

loftar wrote:The test JNLP is at http://www.dolda2000.com/~fredrik/hafen/java/fptest.jnlp. To use a custom client, you need to merge the FP code I posted earlier.

I'm not sure on how to do that myself, so, it would be great to have an option to run a test server from login screen of Amber client. Maybe even a box to specify a .jnlp file? Seeing as we're getting a variety of test servers >.<
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Re: Amber Client

Postby romovs » Sun Jun 26, 2016 8:29 am

Test server requires quite invasive changes to the client code, it's impossible to make single version working both with live and testing.

But here is a version for the floating point server https://dl.dropboxusercontent.com/u/371 ... p-test.zip
Things currently broken:
- grid overlay
- pathfinding (thereby - some tasks from the extensions menu)
- bounding boxes
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Re: Amber Client

Postby Audiosmurf » Sun Jun 26, 2016 9:16 pm

romovs wrote:Test server requires quite invasive changes to the client code, it's impossible to make single version working both with live and testing.

But here is a version for the floating point server https://dl.dropboxusercontent.com/u/371 ... p-test.zip
Things currently broken:
- grid overlay
- pathfinding (thereby - some tasks from the extensions menu)
- bounding boxes


Currently unable to right click objects onto objects using this client. Cannot light fires, fill bucket from barrel, right click item into stockpile, etc. Not sure if it's worth it for you to try and fix but I thought I'd let you know.
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Re: Amber Client

Postby GaraDasha » Sun Jun 26, 2016 10:42 pm

is it possible to decrease the size of doors in Great Hall? or atleast make it transperant?
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Re: Amber Client

Postby Jesus_Smith_Nandez » Mon Jun 27, 2016 9:03 am

romovs wrote:Test server requires quite invasive changes to the client code, it's impossible to make single version working both with live and testing.

But here is a version for the floating point server https://dl.dropboxusercontent.com/u/371 ... p-test.zip
Things currently broken:
- grid overlay
- pathfinding (thereby - some tasks from the extensions menu)
- bounding boxes

Nice one my man, was starting to have trouble using the default client again
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Re: Amber Client

Postby Mxwhite484 » Tue Jun 28, 2016 3:25 am

Ok so I have all of the tile maps and such that ive collected so far, is there a program that will stitch them all together or do I have to do that myself?
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