[v2.0.1] BDew's client and map stitcher - Updated 19/01

Forum for alternative clients, mods & discussions on the same.

Re: [v1.15.4] BDew's client and map stitcher - Updated 25/02

Postby bdew » Fri Mar 04, 2016 5:47 am

v1.15.5

  • Merged changes from official client
  • Removed attribute change notification (now in official client)
  • Integrated kin online/offline message with the one added to official client

Download: https://github.com/bdew-hnh/hafen-clien ... ag/v1.15.5

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GustawoVegas wrote:Client crashing on login


Looks like some kind of cache error... if it still happens try deleting the .haven\hafen\cache directory in your home directory (C:\Users\youruser\.haven\hafen\cache on windows)

evilboy666 wrote:i officially declare this client shitty.


Considering you bothered uploading a screenshot of the crash message but not the log itself, you can fuck right off.

LoLa wrote:I'd like to request some extra features if you have the time, I realize you aren't currently playing but I love your client


Sorry not taking any feature requests at the moment.

LoLa wrote:The client also needs to be updated to allow the cosmetic hats, as they currently cause a crash if you are wearing one.


Should be fixed now i hope.

Catfish wrote:Getting fairly regular crashes.


Please upload the full error log somewhere. Also does this happen with the official client?
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Re: [v1.15.5] BDew's client and map stitcher - Updated 04/03

Postby wolf1000wolf » Sun Mar 06, 2016 7:59 am

Where do the cavemaps go? I had cavemap saving turned on but they don't seem to be saved ?
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Re: [v1.15.5] BDew's client and map stitcher - Updated 04/03

Postby bdew » Sun Mar 06, 2016 11:44 am

wolf1000wolf wrote:Where do the cavemaps go? I had cavemap saving turned on but they don't seem to be saved ?


Should be in the same place as the normal maps.
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Re: [v1.15.5] BDew's client and map stitcher - Updated 04/03

Postby hulkster79 » Wed Mar 09, 2016 7:03 pm

How should I go about grafting my main world map over my cave maps? Just use measuring on screen and make my own map?
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Re: [v1.15.5] BDew's client and map stitcher - Updated 04/03

Postby Highista » Thu Mar 10, 2016 9:55 am

ETA on updatintg? going insane with out it!
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Re: [v1.15.5] BDew's client and map stitcher - Updated 04/03

Postby hulkster79 » Thu Mar 10, 2016 11:23 am

He's probably still in bed or at work. Its 2:22 AM here on the west coast and still early enough in europe to sleep in, or be at work... ;)
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Re: [v1.15.6] BDew's client and map stitcher - Updated 10/03

Postby bdew » Thu Mar 10, 2016 12:16 pm

v1.15.6

  • Merged changes from official client

Download: https://github.com/bdew-hnh/hafen-clien ... ag/v1.15.6
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Re: [v1.15.5] BDew's client and map stitcher - Updated 04/03

Postby bdew » Thu Mar 10, 2016 12:17 pm

hulkster79 wrote:How should I go about grafting my main world map over my cave maps? Just use measuring on screen and make my own map?


Yeah there's currently no automated way to detect where they connect.

They are in the same scale, so once you line up one entrance everything else should match as well.
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Re: [v1.15.5] BDew's client and map stitcher - Updated 04/03

Postby Vanko » Thu Mar 10, 2016 12:22 pm

Thanks for merging! I was just trying to do it myself but it was going poorly :D
Pull from bdew, pull from official, pray for no conflicts and then what? Some magic command for compiling?
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Re: [v1.15.5] BDew's client and map stitcher - Updated 04/03

Postby hulkster79 » Thu Mar 10, 2016 12:25 pm

bdew wrote:
hulkster79 wrote:How should I go about grafting my main world map over my cave maps? Just use measuring on screen and make my own map?


Yeah there's currently no automated way to detect where they connect.

They are in the same scale, so once you line up one entrance everything else should match as well.


Thanks bdew! Thanks for putting together this client. I have kinda been measuring on screen with the two files open and trying to get them to scale, but I wish I knew more about graphics. Is there a way that I can make one of the maps translucent to create an overlay? I'm afraid my knowledge of even MS paint is limited. I've done similar things in Sony Vegas, but that was in a video format. If anyone has suggestions... :)
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