Amber Client

Forum for alternative clients, mods & discussions on the same.

Re: Amber Client

Postby romovs » Mon Sep 07, 2015 9:53 am

xChapx wrote:Disabling tile transition makes the game faster?


Perhaps just slightly but I doubt you will notice any improvements from this. It's more useful for distinguishing where one biome ends and another begins.

CaptainMidget wrote:Romov, Id GREATLY appreciate if you could introduce a system that sorts quality from highest to lowest. I remember back in W3 that this was a MUST HAVE for farmers.

Many thanks, Romov.


The problem is that seeds are stacking now when harvested so sorting probably wont help much there. But I'll add general inventory/container sorting later on.
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Re: Amber Client

Postby Zonia » Mon Sep 07, 2015 11:52 am

qthree wrote:Please, add minimap icons for ore boulders. Made it by myself, but i am too lazy to merge and compile after each update. Something like this in LocalMiniMap:
Code: Select all
private String[] stoneNames = {"ras", "porphyry", "quartz"}; //not full list, miss some common stones

And this to "drawicons":
Code: Select all
} else if(res != null && res.name.indexOf("gfx/terobjs/bumlings")==0) {
    boolean stone = false;
   
    for(String stoneName : stoneNames) {
        if(res.basename().indexOf(stoneName)==0) {
            stone = true;
            break;
        }
    }
    Coord pc = p2c(gob.rc);
    g.chcolor(Color.BLACK);
    g.fellipse(pc, new Coord(5, 5));
    g.chcolor(stone ? new Color(0x777777) : Color.RED);
    g.fellipse(pc, new Coord(4, 4));
    g.chcolor();
}


Is this already in?
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Re: Amber Client

Postby Apillion » Mon Sep 07, 2015 12:30 pm

romovs wrote:
shubla wrote:Mapping tools don't still work on this. They can merge 1 session but not combine multiple. I think its mostly due way this saves maps?


I'll check this.


I have been plying around with the mapping tool a bit. (Time Paradox map tool)

The problem here is that when you log out the last tile you were on becomes tilt_0_0 when you log back in.
so my guess is when you enter a new tile that tiles variable should be set as the start tile for your next session
unless of course if you used your travel to hearth fire ability or entered a cave or house.
hmm complicated you have your work cut out for you...

Also when you return to your hearth fire it starts a new session and sets the tile where your hearth fire is to tile_0_0 .. this will become problematic if we want to merge them all to make a world map with every ones data cant think of a solution to this problem.
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Re: Amber Client

Postby shubla » Mon Sep 07, 2015 1:07 pm

Zonia wrote:
qthree wrote:Please, add minimap icons for ore boulders. Made it by myself, but i am too lazy to merge and compile after each update. Something like this in LocalMiniMap:
Code: Select all
private String[] stoneNames = {"ras", "porphyry", "quartz"}; //not full list, miss some common stones

And this to "drawicons":
Code: Select all
} else if(res != null && res.name.indexOf("gfx/terobjs/bumlings")==0) {
    boolean stone = false;
   
    for(String stoneName : stoneNames) {
        if(res.basename().indexOf(stoneName)==0) {
            stone = true;
            break;
        }
    }
    Coord pc = p2c(gob.rc);
    g.chcolor(Color.BLACK);
    g.fellipse(pc, new Coord(5, 5));
    g.chcolor(stone ? new Color(0x777777) : Color.RED);
    g.fellipse(pc, new Coord(4, 4));
    g.chcolor();
}


Is this already in?

In theory you can merge it into the code yourself and compile.
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Re: Amber Client

Postby Uriel_Ventris » Mon Sep 07, 2015 4:46 pm

- When I use the ability to "lay stone", sometimes the user interface is frozen and can not click on it.

- I can not use "shift" + right click to bulk plant seed.

I refer to these two actions:

Shift-rightclick seeds or a bucket of seeds to get a cursor to bulk-plant them
Shift-rightclick a crop to get a cursor to bulk-harvest crops of the clicked type


I dont know how use the TP Map Tool. It only get the map of the first session folder :(
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Re: Amber Client

Postby cLick1338 » Mon Sep 07, 2015 5:19 pm

Uriel_Ventris wrote:- When I use the ability to "lay stone", sometimes the user interface is frozen and can not click on it. [...]

Getting something similar to this, but not with just the "lay stone" action. I can't click on anything part of a menu now, it's as if the menus are gone, the cursor somehow "clicks through" them and makes my character move as if I had just clicked on the terrain visible under the menu.

Happened as I was struggling to use "Plow by hand" on un-plowable land, it worked once before (on fertile land) then the bug occurred. Not 100% sure yet on how to reproduce this though.
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Re: Amber Client

Postby TwentyThree » Mon Sep 07, 2015 5:38 pm

Could you integrate the option to list the common quality level instead of just the highest?
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Re: Amber Client

Postby romovs » Mon Sep 07, 2015 6:40 pm

Zonia wrote:
qthree wrote:Please, add minimap icons for ore boulders.


Is this already in?


Not yet. I would like to implement it in more generic way where you can select the boulders to display. Plus I wanted to add few more things before releasing. Will do a release in a few days.

Apillion wrote:
romovs wrote:
shubla wrote:Mapping tools don't still work on this. They can merge 1 session but not combine multiple. I think its mostly due way this saves maps?


I'll check this.


I have been plying around with the mapping tool a bit. (Time Paradox map tool)

The problem here is that when you log out the last tile you were on becomes tilt_0_0 when you log back in.
so my guess is when you enter a new tile that tiles variable should be set as the start tile for your next session
unless of course if you used your travel to hearth fire ability or entered a cave or house.
hmm complicated you have your work cut out for you...

Also when you return to your hearth fire it starts a new session and sets the tile where your hearth fire is to tile_0_0 .. this will become problematic if we want to merge them all to make a world map with every ones data cant think of a solution to this problem.


Thanks for pointing out the underlying problem. That definitely saved me some time investigating it!
I think the best approach to tackles this would be not through tile indexes (i.e. continuous indexing across sessions when loging out) as it might be tricky to implement in a fail safe way. It would be better done at the merging stage - e.g. if a small cluster of tiles let's say 5 adjacent tiles exist in two sessions then use it as a reference point for merging. This of course leaves the question open of recognizing such clusters . But I believe it wouldn't be a problem. Different approaches exists for comparing almost similar images.

cLick1338 wrote:
Uriel_Ventris wrote:- When I use the ability to "lay stone", sometimes the user interface is frozen and can not click on it. [...]

Getting something similar to this, but not with just the "lay stone" action. I can't click on anything part of a menu now, it's as if the menus are gone, the cursor somehow "clicks through" them and makes my character move as if I had just clicked on the terrain visible under the menu.

Happened as I was struggling to use "Plow by hand" on un-plowable land, it worked once before (on fertile land) then the bug occurred. Not 100% sure yet on how to reproduce this though.


It's an issue in the vanilla client code. Hopefully will be fixed soon.

Uriel_Ventris wrote:- I can not use "shift" + right click to bulk plant seed.


Thanks I'll investigate it.


TwentyThree wrote:Could you integrate the option to list the common quality level instead of just the highest?


Do you mean an average of the three?
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Re: Amber Client

Postby TwentyThree » Mon Sep 07, 2015 7:00 pm

romovs wrote:
TwentyThree wrote:Could you integrate the option to list the common quality level instead of just the highest?


Do you mean an average of the three?


I do, yes.
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Re: Amber Client

Postby CaptainMidget » Tue Sep 08, 2015 8:33 am

romovs wrote:The problem is that seeds are stacking now when harvested so sorting probably wont help much there. But I'll add general inventory/container sorting later on.


Im thinking more along the lines of carrots and that, farm resources that arnt seeds but are replantable. :)

Edit; It seems the highest Q shown for carrots/beetroot in your inventory goes off whatever is the highest Essence, Substance and Vitality.
You should change it so it shows the highest Vitality, as that gives you the better food stats. :D
Substance also reduces the Hunger for the item. Maybe a way to swap between the 2? Not sure what essence does.
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