Zonia wrote:qthree wrote:Please, add minimap icons for ore boulders.
Is this already in?
Not yet. I would like to implement it in more generic way where you can select the boulders to display. Plus I wanted to add few more things before releasing. Will do a release in a few days.
Apillion wrote:romovs wrote:shubla wrote:Mapping tools don't still work on this. They can merge 1 session but not combine multiple. I think its mostly due way this saves maps?
I'll check this.
I have been plying around with the mapping tool a bit. (Time Paradox map tool)
The problem here is that when you log out the last tile you were on becomes tilt_0_0 when you log back in.
so my guess is when you enter a new tile that tiles variable should be set as the start tile for your next session
unless of course if you used your travel to hearth fire ability or entered a cave or house.
hmm complicated you have your work cut out for you...
Also when you return to your hearth fire it starts a new session and sets the tile where your hearth fire is to tile_0_0 .. this will become problematic if we want to merge them all to make a world map with every ones data cant think of a solution to this problem.
Thanks for pointing out the underlying problem. That definitely saved me some time investigating it!
I think the best approach to tackles this would be not through tile indexes (i.e. continuous indexing across sessions when loging out) as it might be tricky to implement in a fail safe way. It would be better done at the merging stage - e.g. if a small cluster of tiles let's say 5 adjacent tiles exist in two sessions then use it as a reference point for merging. This of course leaves the question open of recognizing such clusters . But I believe it wouldn't be a problem. Different approaches exists for comparing almost similar images.
cLick1338 wrote:Uriel_Ventris wrote:- When I use the ability to "lay stone", sometimes the user interface is frozen and can not click on it. [...]
Getting something similar to this, but not with just the "lay stone" action. I can't click on anything part of a menu now, it's as if the menus are gone, the cursor somehow "clicks through" them and makes my character move as if I had just clicked on the terrain visible under the menu.
Happened as I was struggling to use "Plow by hand" on un-plowable land, it worked once before (on fertile land) then the bug occurred. Not 100% sure yet on how to reproduce this though.
It's an issue in the vanilla client code. Hopefully will be fixed soon.
Uriel_Ventris wrote:- I can not use "shift" + right click to bulk plant seed.
Thanks I'll investigate it.
TwentyThree wrote:Could you integrate the option to list the common quality level instead of just the highest?
Do you mean an average of the three?