Ardennes Hafen Client

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Re: Ardennes Hafen Client

Postby Raguto » Sun Mar 10, 2019 1:51 am

Ardennesss wrote:
Raguto wrote:
Ardennesss wrote:To narrow down troubleshooting, it's "only" a follow cam issue? I'm not suggesting you use a different camera, just trying to figure it out.


Ok and yes, only with follow cam does this happen.
Can you hop in Discord for more troubleshooting? I'm pretty much at a loss, I don't see any changes in the way follow cam works that would cause this. Did you try dropping the updater in a fresh folder and running? If you can't Discord, can you screenshot your video settings so I can set mine to the same?


Alright I'm trying the new folder and updater idea, and here is a screenshot to my video settings.

https://i.postimg.cc/pWp0YpZK/video-settings1.png

So I added the updater file to a new folder and let it download everything and the problem still persisted, logged into a grey underworld and then clicked to fix it and going in and out of the house still caused it.
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Re: Ardennes Hafen Client

Postby Ardennesss » Sun Mar 10, 2019 2:05 am

Raguto wrote:
Alright I'm trying the new folder and updater idea, and here is a screenshot to my video settings.

https://i.postimg.cc/pWp0YpZK/video-settings1.png

So I added the updater file to a new folder and let it download everything and the problem still persisted, logged into a grey underworld and then clicked to fix it and going in and out of the house still caused it.
Still looking at it, but I don't see any changes in follow cam that would cause it to act any different than last version. Disable load screens was even in last version, so I'm sorta at a loss.
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Re: Ardennes Hafen Client

Postby pawnchito » Sun Mar 10, 2019 2:10 am

Any chance we can get an option to have the old theme back as one of the default theme options.

If you drop the chat window in Sloth its gone, not sure how to get it back besides a relog.
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Re: Ardennes Hafen Client

Postby Raguto » Sun Mar 10, 2019 2:11 am

Ardennesss wrote:
Raguto wrote:
Alright I'm trying the new folder and updater idea, and here is a screenshot to my video settings.

https://i.postimg.cc/pWp0YpZK/video-settings1.png

So I added the updater file to a new folder and let it download everything and the problem still persisted, logged into a grey underworld and then clicked to fix it and going in and out of the house still caused it.
Still looking at it, but I don't see any changes in follow cam that would cause it to act any different than last version. Disable load screens was even in last version, so I'm sorta at a loss.


I'm trying a few things as well, I turned on all the settings and it changed the center of the character as up in the air and now when going in and out of a house it looks completely normal but now when clicking, the camera hovers up into the air and I can zoom out really far, and I happened to cause this as well, everything in the game floating up in the air: https://i.postimg.cc/sfzZVsNr/settings.png

I'm going to turn off all video settings and try turning them on one by one and see what happens.
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Re: Ardennes Hafen Client

Postby Bauta » Sun Mar 10, 2019 2:13 am

Ye closing the chat window needs relogging to get it back.
Also, am I blind or did the "drink from any waterskin in belt/inv" extension command disappear?
world 5: sprucecap
world 6: hermit
world 7: sprucecap
----
world 10: hermit
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Re: Ardennes Hafen Client

Postby Raguto » Sun Mar 10, 2019 2:19 am

Ardennesss wrote:Still looking at it, but I don't see any changes in follow cam that would cause it to act any different than last version. Disable load screens was even in last version, so I'm sorta at a loss.


Seems to be a "Disable terrain elevation" problem, the moment I check that on everything in the game disappears and when I relog and click to move the camera flys into the air.
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Re: Ardennes Hafen Client

Postby Ardennesss » Sun Mar 10, 2019 2:28 am

pawnchito wrote:Any chance we can get an option to have the old theme back as one of the default theme options.

If you drop the chat window in Sloth its gone, not sure how to get it back besides a relog.
I'll work on it at some point but the frames didn't play nice with the new window system. There's a new button in the menugrid called "Game Windows" the chat window can be reopened in there. I'm also going to push an update tonight to make the toggle chat keybind unhide it if it's hidden.
Bauta wrote:Ye closing the chat window needs relogging to get it back.
Also, am I blind or did the "drink from any waterskin in belt/inv" extension command disappear?
Will update toggle chat keybind to unhide chat window if hidden. I did remove the extension because it felt redundant, it performed the same function as the "Drink" hotkey.
Raguto wrote:Seems to be a "Disable terrain elevation" problem, the moment I check that on everything in the game disappears and when I relog and click to move the camera flys into the air.
Might be why I can't recreate it, a difference in elevation between my village and yours. Odd. Even with elevation differences the camera should recenter itself as soon as the redraw occurs.
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Re: Ardennes Hafen Client

Postby Raguto » Sun Mar 10, 2019 2:39 am

Ardennesss wrote:
Raguto wrote:Seems to be a "Disable terrain elevation" problem, the moment I check that on everything in the game disappears and when I relog and click to move the camera flys into the air.
Might be why I can't recreate it, a difference in elevation between my village and yours. Odd. Even with elevation differences the camera should recenter itself as soon as the redraw occurs.


Thing is, it only happened to start doing this in this location I'm at an update or so ago, and I'm not like on a mountain or anything.
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Re: Ardennes Hafen Client

Postby Ardennesss » Sun Mar 10, 2019 2:44 am

Raguto wrote:
Ardennesss wrote:
Raguto wrote:Seems to be a "Disable terrain elevation" problem, the moment I check that on everything in the game disappears and when I relog and click to move the camera flys into the air.
Might be why I can't recreate it, a difference in elevation between my village and yours. Odd. Even with elevation differences the camera should recenter itself as soon as the redraw occurs.


Thing is, it only happened to start doing this in this location I'm at an update or so ago, and I'm not like on a mountain or anything.
I'll be up for a few more hours, I'll dig through the patch changes and see if I can find what might've caused it.
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Re: Ardennes Hafen Client

Postby Raguto » Sun Mar 10, 2019 2:50 am

Ardennesss wrote:I'll be up for a few more hours, I'll dig through the patch changes and see if I can find what might've caused it.


Alright thanks, also is there a possibility in adding the tile grid setting that the ender client has?
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