jordancoles wrote:Could you perhaps give dead animals a different minimap icon? Like x's over their eyes or something?
Yes! That would be a great way of finding an animal who has taken off on you and then bled out and died.
jordancoles wrote:Could you perhaps give dead animals a different minimap icon? Like x's over their eyes or something?
jordancoles wrote:Also, could you move the combat bars to where they were before? having them split on the screen is hard to track qued moves and cooldowns
Thank you
FictionRyu wrote:jordancoles wrote:Could you perhaps give dead animals a different minimap icon? Like x's over their eyes or something?
Yes! That would be a great way of finding an animal who has taken off on you and then bled out and died.
romovs wrote:FictionRyu wrote:jordancoles wrote:Could you perhaps give dead animals a different minimap icon? Like x's over their eyes or something?
Yes! That would be a great way of finding an animal who has taken off on you and then bled out and died.
Will do.
romovs wrote:jordancoles wrote:Also, could you move the combat bars to where they were before? having them split on the screen is hard to track qued moves and cooldowns
Thank you
Combat Settings > Alternative combat UI option.
I am planning to take another stab at the alternative ui option soon though. Hopefully it will resolve some of the issues like with queued moves.FictionRyu wrote:jordancoles wrote:Could you perhaps give dead animals a different minimap icon? Like x's over their eyes or something?
Yes! That would be a great way of finding an animal who has taken off on you and then bled out and died.
Will do.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
1.39.0:77231015810c8accce611b4b424b1ab9ed4c058f
java.lang.NullPointerException
at haven.res.ui.barterbox.Shopbox.draw(Shopbox.java:133)
at haven.Widget.draw(Widget.java:677)
at haven.Widget.draw(Widget.java:682)
at haven.Window.draw(Window.java:205)
at haven.Widget.draw(Widget.java:677)
at haven.Widget.draw(Widget.java:682)
at haven.GameUI.draw(GameUI.java:709)
at haven.Widget.draw(Widget.java:677)
at haven.Widget.draw(Widget.java:682)
at haven.RootWidget.draw(RootWidget.java:67)
at haven.UI.draw(UI.java:144)
at haven.HavenPanel.rootdraw(HavenPanel.java:333)
at haven.HavenPanel.run(HavenPanel.java:589)
at java.lang.Thread.run(Unknown Source)
romovs wrote:I have also uploaded an experimental version of the client - https://dl.dropboxusercontent.com/u/371 ... 1.99.0.zip it adds support for full-screen mode (tested only on Linux and Windows), resolution changing, and proper hardware pointers for Mac OS X and Linux.
Any testing would be very much appreciated, as this was quite an intrusive modification... I'll merge it into the mainline client once I feel it's stable enough.
Damon_Cooper wrote:romovs wrote:I have also uploaded an experimental version of the client - https://dl.dropboxusercontent.com/u/371 ... 1.99.0.zip it adds support for full-screen mode (tested only on Linux and Windows), resolution changing, and proper hardware pointers for Mac OS X and Linux.
Any testing would be very much appreciated, as this was quite an intrusive modification... I'll merge it into the mainline client once I feel it's stable enough.
Hi, tested for an hour... works mostly fine. Noticed 2 issues though:
1 - "mine" cursor seems to change its pointer (was more like on the left-bottom edge of pickaxe, now more like on the top of it's handle)
2 - wasn't able to find how to exit from client in full-screen. Alt+F4 does nothing.
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