Amber Client

Forum for alternative clients, mods & discussions on the same.

Re: Amber Client

Postby romovs » Mon Oct 17, 2016 1:43 am

pumacatrun2 wrote:- You show the numbers for the stage of growth of trees and bushes, but don't have an option to see when they're harvest-able. I get that have an option like this on all the time would be very annoying with red dots everywhere but being able to turn it on while inside a base with a ton of specially planted bushes and trees would be a lot simpler than right clicking each and every one.

It cannot be determined by the client. That information is simply not available unless you right click the tree/bush, unfortunately.

pumacatrun2 wrote:- Is it possible to implement the ability to just shift-click a stockpile to withdraw it? Sometimes if the game is out of focus or even if not it'll play up a bit when typing in the quantity to withdraw, would be a lot easier to just fill your inventory with a click.

Thanks :)


shift+right click on a stockpile will transfer everything into the inventory.
or shit+right click on stockpile window if you already have it open.
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Re: Amber Client

Postby pumacatrun2 » Mon Oct 17, 2016 6:04 am

romovs wrote:
pumacatrun2 wrote:- You show the numbers for the stage of growth of trees and bushes, but don't have an option to see when they're harvest-able. I get that have an option like this on all the time would be very annoying with red dots everywhere but being able to turn it on while inside a base with a ton of specially planted bushes and trees would be a lot simpler than right clicking each and every one.

It cannot be determined by the client. That information is simply not available unless you right click the tree/bush, unfortunately.

Ahh, shame. I'm guessing crops work by checking the image state then?
romovs wrote:
pumacatrun2 wrote:- Is it possible to implement the ability to just shift-click a stockpile to withdraw it? Sometimes if the game is out of focus or even if not it'll play up a bit when typing in the quantity to withdraw, would be a lot easier to just fill your inventory with a click.

Thanks :)


shift+right click on a stockpile will transfer everything into the inventory.
or shit+right click on stockpile window if you already have it open.

Welp I'm smart, that was on the first page haha, sorry :P
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Re: Amber Client

Postby Damon_Cooper » Mon Oct 17, 2016 7:35 am

romovs wrote:Thanks!
There is an Exit button on the main login screen. I should probably put it on the settings window as well so it will be possible to exit without logging out.

Oh, I usually log off by "sleep" on bed, so I ended up on char selection screen.
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Re: Amber Client

Postby Damon_Cooper » Mon Oct 17, 2016 2:24 pm

Ok, another issue, seems like you should consider storing settings in separate registry thread for test client.
Im now unable to run my windowed 1.39.1 client.
UPD: After editing registry entry to "fullscreen=false" it starts normally. Before that I got "unsupported video mode".
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Re: Amber Client

Postby romovs » Tue Oct 18, 2016 12:05 am

pumacatrun2 wrote:
romovs wrote:
pumacatrun2 wrote:- You show the numbers for the stage of growth of trees and bushes, but don't have an option to see when they're harvest-able. I get that have an option like this on all the time would be very annoying with red dots everywhere but being able to turn it on while inside a base with a ton of specially planted bushes and trees would be a lot simpler than right clicking each and every one.

It cannot be determined by the client. That information is simply not available unless you right click the tree/bush, unfortunately.

Ahh, shame. I'm guessing crops work by checking the image state then?

Yes, more or less.

Damon_Cooper wrote:Ok, another issue, seems like you should consider storing settings in separate registry thread for test client.
Im now unable to run my windowed 1.39.1 client.
UPD: After editing registry entry to "fullscreen=false" it starts normally. Before that I got "unsupported video mode".

Oops forgot to change the property name. Thanks.
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Re: Amber Client

Postby Iva » Wed Oct 19, 2016 1:59 pm

Is it possible to add a logout button to the character selection screen? It could be nice to have an ability to go to the main screen and to log in on another account after your character goes to sleep on a bed.
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Re: Amber Client

Postby Ophaq » Wed Oct 19, 2016 6:25 pm

Hey romovs, I have a suggestion. How about implementing an auto wall mining function that functions like how u shift click clay? You shift click a wall you want to mine with the pickaxe cursor on and your character will seek out to mine the nearest rock of that wall type within a column's radius. It would be handy for mining large areas of ore and you won't have to keep clicking walls that keep breaking every one second half the time.
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Re: Amber Client

Postby romovs » Wed Oct 19, 2016 8:00 pm

Iva wrote:Is it possible to add a logout button to the character selection screen? It could be nice to have an ability to go to the main screen and to log in on another account after your character goes to sleep on a bed.

Will add.

Ophaq wrote:Hey romovs, I have a suggestion. How about implementing an auto wall mining function that functions like how u shift click clay? You shift click a wall you want to mine with the pickaxe cursor on and your character will seek out to mine the nearest rock of that wall type within a column's radius. It would be handy for mining large areas of ore and you won't have to keep clicking walls that keep breaking every one second half the time.

Yeah that would be useful to have.
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Re: Amber Client

Postby Iva » Wed Oct 19, 2016 9:14 pm

romovs wrote:Will add.

Thank you very much. :)
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Re: Amber Client

Postby Ophaq » Thu Oct 20, 2016 4:05 am

romovs wrote:Yeah that would be useful to have.


I have another idea too. I'm not sure if it's possible for you to add without modifying any major files, but maybe you could implement a way to show what stats food gives in the crafting window if you have already (or before) crafted it? I have a cupboard of every food crafted for reference but it would help if there was a way to check the stats the food gives before creating it again.
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