Amber Client

Forum for alternative clients, mods & discussions on the same.

Re: Amber Client

Postby Paradoxs » Tue Sep 08, 2015 7:48 pm

Suggestion:
make it either so we can select all or de-select all of the objects to choose from or hide

or my personal solution to the problem:
Select show boulders / tree/ bush below each checkbox for this have a button "Select Trees / bushes / boulders" and in this menu there is a select all, select none or the ability to choose. This would cleanup your UI give more control and ultimately reduce clicking, creating the new window is also pretty easy that or just make it a panel of the options window like you have been doing.

Edit:

Also trim the resource names on shift, and replace - with spaces this will be a simple and a start towards properly showin the names of items so it would show "board polar" for example versus all the garbage we dont need, later you can do more string editing to make it so it says Polar board or Polar log ect but that at the very least will save some time, I can even do a pull request for the changes myself if you'd like
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Re: Amber Client

Postby romovs » Tue Sep 08, 2015 8:41 pm

Paradoxs wrote:Suggestion:
make it either so we can select all or de-select all of the objects to choose from or hide


Yeah I was planning to do that a bit later. Basically what i had in mind is something like this:
Image
where green circle will be a small icon for selecting all and red for clearing.

Paradoxs wrote:Select show boulders / tree/ bush below each checkbox for this have a button "Select Trees / bushes / boulders" and in this menu there is a select all, select none or the ability to choose.

Not entirely sure I understand what you mean

Paradoxs wrote:Also trim the resource names on shift, and replace - with spaces this will be a simple and a start towards properly showin the names of items so it would show "board polar" for example versus all the garbage we dont need, later you can do more string editing to make it so it says Polar board or Polar log ect but that at the very least will save some time, I can even do a pull request for the changes myself if you'd like

It helps with debugging to have full resource name so I would like to keep it as is. But an option for a human readable name would be definitively nice to have. Maybe using Ctrl?

Pull requests are always welcome :)
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Re: Amber Client

Postby satinembers » Tue Sep 08, 2015 9:11 pm

Hornsilver1 is a boulder you don't have. Don't have the whole path right now (at work atm) but it's probably the same as other ores.

Also would it be possible to add quickslots for hands like Ender has?
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Re: Amber Client

Postby Paradoxs » Tue Sep 08, 2015 9:24 pm

romovs wrote:
Paradoxs wrote:Suggestion:
make it either so we can select all or de-select all of the objects to choose from or hide


Yeah I was planning to do that a bit later. Basically what i had in mind is something like this:
Image
where green circle will be a small icon for selecting all and red for clearing.

Paradoxs wrote:Select show boulders / tree/ bush below each checkbox for this have a button "Select Trees / bushes / boulders" and in this menu there is a select all, select none or the ability to choose.

Not entirely sure I understand what you mean

Paradoxs wrote:Also trim the resource names on shift, and replace - with spaces this will be a simple and a start towards properly showin the names of items so it would show "board polar" for example versus all the garbage we dont need, later you can do more string editing to make it so it says Polar board or Polar log ect but that at the very least will save some time, I can even do a pull request for the changes myself if you'd like

It helps with debugging to have full resource name so I would like to keep it as is. But an option for a human readable name would be definitively nice to have. Maybe using Ctrl?

Pull requests are always welcome :)


It may be great for debugging but its pretty ugly for normal users, I'd suggest (and ill even do a pull for it) is to make human read-abilty the default and have a side menu for "debugging information" which will always display anything that would help a programmer but otherwise get in the way or be unsightly to the user. as for the menus what I had in mind was something like this:

[x] = checkbox
[text] = button


[x] Show players on minimap

[x] save map tiles to disk

[x] Show boulders
[Configure Boulders]

[x] Show trees
[Configure trees]

[x] show bushes
[Configure bushes]

when you click a button a new pane or a popup window would come up, this window has the select all feature and a list. This way your main user interface isnt all dirtied up and cluttered, which is UI no-no just my 2 sense, Iv already done these sort of things to my own client so I can add a pull request if it sounds like something you'd like to do. (for any of the things iv suggested)
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Re: Amber Client

Postby romovs » Tue Sep 08, 2015 9:52 pm

satinembers wrote:Hornsilver1 is a boulder you don't have. Don't have the whole path right now (at work atm) but it's probably the same as other ores.

Also would it be possible to add quickslots for hands like Ender has?


Thanks.
Quickslots are in the pipeline.

Paradoxs wrote:It may be great for debugging but its pretty ugly for normal users, I'd suggest (and ill even do a pull for it) is to make human read-abilty the default and have a side menu for "debugging information" which will always display anything that would help a programmer but otherwise get in the way or be unsightly to the user.

Agreed.

Paradoxs wrote:as for the menus what I had in mind was something like this:

Got ya. I have mixed feelings about this though. On one hand it does reduce clutter but then you need to make additional click each time you want to change settings from different lists. Although maybe that won't be such an issue for most use cases... Ok let's try it!
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Re: Amber Client

Postby GladiatoR » Tue Sep 08, 2015 10:35 pm

Also after entering cave it makes new session for map what breaks merge. Can you fix it?
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Re: Amber Client

Postby Apillion » Tue Sep 08, 2015 10:47 pm

I know your currently looking at the menu stuff for the items that's displayed on the mini map.
Was just hoping to trow in a request to make the fighting schools in the Martial Arts & Combat schools re-nameable so where it says saved school 1 if you Ctrl+shift+left click you can then rename it to what ever you want please.
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Re: Amber Client

Postby Paradoxs » Wed Sep 09, 2015 12:01 am

romovs wrote:
satinembers wrote:Hornsilver1 is a boulder you don't have. Don't have the whole path right now (at work atm) but it's probably the same as other ores.

Also would it be possible to add quickslots for hands like Ender has?


Thanks.
Quickslots are in the pipeline.

Paradoxs wrote:It may be great for debugging but its pretty ugly for normal users, I'd suggest (and ill even do a pull for it) is to make human read-abilty the default and have a side menu for "debugging information" which will always display anything that would help a programmer but otherwise get in the way or be unsightly to the user.

Agreed.

Paradoxs wrote:as for the menus what I had in mind was something like this:

Got ya. I have mixed feelings about this though. On one hand it does reduce clutter but then you need to make additional click each time you want to change settings from different lists. Although maybe that won't be such an issue for most use cases... Ok let's try it!



Alright, I'll fork your code-base and make a few pull requests after work
Last edited by Paradoxs on Wed Sep 09, 2015 12:37 am, edited 1 time in total.
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Re: Amber Client

Postby BEBA » Wed Sep 09, 2015 12:20 am

Hi i have a suggestion. Can you make a better item completion progres i mean it is possible to put in box[item slot] a timer[HH,MM,SEC] who will run back?
[55, 54, 53, 52 .. ]

example
Image

btw, any ore melts 55min i think :D
W5, BUSH.
W6, York.
W7, York, AD.
W8(HAFEN), York.
W9, Aramore.
W10, BUSH.
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Re: Amber Client

Postby jordancoles » Wed Sep 09, 2015 12:48 am

Please add timers to the client with the next update
Thank you
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