Amber Client

Forum for alternative clients, mods & discussions on the same.

Re: Amber Client

Postby Aethyr » Thu Dec 01, 2016 12:34 pm

I think that shift+z +click should work for seeds
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Re: Amber Client

Postby tomaty » Thu Dec 01, 2016 12:37 pm

Auto mining is not working anymore, nor does the 12 coal fuel and other similar functions :(
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Re: Amber Client

Postby Aethyr » Thu Dec 01, 2016 1:33 pm

romovs wrote:Update.

Currently, character/animal movement vectors are broken and won't be displayed (I'll fix this in next update either tomorrow or this weekend).
Stuff that uses pathfinding like auto-miner and ground leveler broken as well.

Post if you notice anything else misbehaving. I haven't had time to test everything thoroughly yet.
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Re: Amber Client

Postby Henk_de_vries » Thu Dec 01, 2016 1:54 pm

1.43.0:f9fa1286259dcf75b359dfc4841212d33555c8a3

java.util.ConcurrentModificationException
at java.util.HashMap$Values.forEach(Unknown Source)
at haven.LocalMiniMap$1.clear(LocalMiniMap.java:65)
at haven.LocalMiniMap.clearmap(LocalMiniMap.java:566)
at haven.MinimapWnd.clearmap(MinimapWnd.java:365)
at haven.MapView.uimsg(MapView.java:1588)
at haven.UI.uimsg(UI.java:316)
at haven.RemoteUI.run(RemoteUI.java:70)
at haven.MainFrame.run(MainFrame.java:268)
at java.lang.Thread.run(Unknown Source)

Hope this helps. Randomly crashed it seems.
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Re: Amber Client

Postby Iryn » Thu Dec 01, 2016 3:55 pm

tomaty wrote:Auto mining is not working anymore, nor does the 12 coal fuel and other similar functions :(


Confirming this, I get a crash when I try to fuel up the smelter.
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Re: Amber Client

Postby shubla » Thu Dec 01, 2016 4:37 pm

Iryn wrote:
tomaty wrote:Auto mining is not working anymore, nor does the 12 coal fuel and other similar functions :(


Confirming this, I get a crash when I try to fuel up the smelter.

Romovs already said that this is due to pathfinder being disabled for now.
He will look at it later this (hopefully) week.
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Re: Amber Client

Postby romovs » Thu Dec 01, 2016 5:37 pm

Update.

Fixed a few things that got broken due to transition to floating points:

  • Tile centering (ctrl+x).
  • Crash while clearing up minimap cache.
  • Mussel picker and branch/coal fuelers from the extension menu.
  • Player/animal paths. Due to some server side changes, they behave very differently now - they show only the direction at which the object is moving and not the actual destination as previously (hence the constant 7 tile long path length). Might remove them altogether in the future is they don't turnout to be useful. RIP ugliness.

Still broken:
Auto miner and leveler are still broken. I don't have ETA on when this will be fixed, since it requires rewriting the pathfinder which I don't even want to start before the "sliding around objects" is released.
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Re: Amber Client

Postby DaniAngione » Thu Dec 01, 2016 5:42 pm

Thanks for another version! Keep up the awesome work! :3

romovs wrote:
  • Player/animal paths. Due to some server side changes, they behave very differently now - they show only the direction at which the object is moving and not the actual destination as previously (hence the constant 7 tile long path length). Might remove them altogether in the future is they don't turnout to be useful. RIP ugliness.


Man, I'm happy to read this kind of thing. <3 Hopefully we'll be able to get rid of a 'need' for nightvision one day, too :D
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Re: Amber Client

Postby Granger » Sat Dec 03, 2016 10:12 am

On windows machines using QWERTZ keyboards the alt+Z hotkey isn't anywhere convenient (as Z and Y have swapped places for historical but now nonsensical reasons).

So one important request, please:

Could you make the hotkey handling agnostic to language (using the scancodes for these, which are identical for whatever is printed on the keyboard) while for the rest use the translation provided by the operating system? This should fix the location of hotkeys to definite places on the keyboard, decoupled from the user selected language.

http://stackoverflow.com/a/26688875 has some background on now to archieve this.


As a sidenote: would be great if you could port the craft/build menus from K-T as they're way more convenient to use than digging through the hirarchy...
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Re: Amber Client

Postby Spinnner » Sat Dec 03, 2016 10:33 am

Wow! Dead horse hitbox is added now. Could you please do the same for domesticated pigs and domesticated baby pigs?
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