Amber Client

Forum for alternative clients, mods & discussions on the same.

Re: Amber Client

Postby FictionRyu » Sat Dec 03, 2016 9:36 pm

romovs wrote:
  • Player/animal paths. Due to some server side changes, they behave very differently now - they show only the direction at which the object is moving and not the actual destination as previously (hence the constant 7 tile long path length). Might remove them altogether in the future is they don't turnout to be useful. RIP ugliness.

Aw :(
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Re: Amber Client

Postby shubla » Sat Dec 03, 2016 10:07 pm

romovs wrote:
Currently, character/animal movement vectors are broken and won't be displayed.

For your player vectors could still be made as it is known that where player clicked.
Option for vectors without showing the distance would be nice as well. Little bit dimmer on alpha though than usually.
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Re: Amber Client

Postby Granger » Sat Dec 03, 2016 10:20 pm

They are bad and should RIP.
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Re: Amber Client

Postby shubla » Sat Dec 03, 2016 11:04 pm

Granger wrote:They are bad and should RIP.

You are.
I have played with those damn lines for 5 years.
Its completely different game now.
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Re: Amber Client

Postby Granger » Sat Dec 03, 2016 11:08 pm

shubla wrote:
Granger wrote:They are bad and should RIP.

You are.
I have played with those damn lines for 5 years.
Its completely different game now.

See it positive: you are now closer to the devs vision.
The vectors (and hitboxes and hidden stuff placeholders) make the game ugly.
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Re: Amber Client

Postby shubla » Sat Dec 03, 2016 11:13 pm

Granger wrote:
shubla wrote:
Granger wrote:They are bad and should RIP.

You are.
I have played with those damn lines for 5 years.
Its completely different game now.

See it positive: you are now closer to the devs vision.
The vectors (and hitboxes and hidden stuff placeholders) make the game ugly.

But I'm the one playing the game.
Not them.
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Re: Amber Client

Postby Granger » Sat Dec 03, 2016 11:20 pm

Well, you have your own client to make as ugly as you want.

Back to Amber for this thread, OK?
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Re: Amber Client

Postby Aethyr » Sun Dec 04, 2016 1:09 am

romovs wrote:Update.

Fixed a few things that got broken due to transition to floating points:


  • Mussel picker and branch/coal fuelers from the extension menu.

Still broken:
Auto miner and leveler are still broken. I don't have ETA on when this will be fixed, since it requires rewriting the pathfinder which I don't even want to start before the "sliding around objects" is released.


Is the steel crucibe fuelers not working or is just me not able to find him?
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Re: Amber Client

Postby shubla » Sun Dec 04, 2016 11:32 am

Aethyr wrote:
romovs wrote:Update.

Fixed a few things that got broken due to transition to floating points:


  • Mussel picker and branch/coal fuelers from the extension menu.

Still broken:
Auto miner and leveler are still broken. I don't have ETA on when this will be fixed, since it requires rewriting the pathfinder which I don't even want to start before the "sliding around objects" is released.


Is the steel crucibe fuelers not working or is just me not able to find him?

They use pathfinder and stuff and are probably disabled (for now)
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Re: Amber Client

Postby shubla » Sun Dec 04, 2016 11:46 am

Not sure if already fixed.
But if you click yourself somewhere, and while you are moving there right click somewhere.
Movement path turns to place that you right clicked but character keeps going forward.
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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