Red item on mini-map
gtx/terobjs/bumlings/blackcoal3
GladiatoR wrote:Also after entering cave it makes new session for map what breaks merge. Can you fix it?
Apillion wrote:I know your currently looking at the menu stuff for the items that's displayed on the mini map.
Was just hoping to trow in a request to make the fighting schools in the Martial Arts & Combat schools re-nameable so where it says saved school 1 if you Ctrl+shift+left click you can then rename it to what ever you want please.
BEBA wrote:Hi i have a suggestion. Can you make a better item completion progres i mean it is possible to put in box[item slot] a timer[HH,MM,SEC] who will run back?
[55, 54, 53, 52 .. ]
btw, any ore melts 55min i think
jordancoles wrote:Please add timers to the client with the next update
Thank you
Bidstrup wrote:Quality average should be calculated as quadratic mean https://en.wikipedia.org/wiki/Root_mean_square not as arighmetic mean. Game uses quadratic mean to determine lp of curiocities for example.
GladiatoR wrote:Also add Black Ore to map settings.
romovs wrote:GladiatoR wrote:Also add Black Ore to map settings.
What's the resource name for black ore?
GladiatoR wrote:
Also after entering cave it makes new session for map what breaks merge. Can you fix it?
Apillion wrote:
I know your currently looking at the menu stuff for the items that's displayed on the mini map.
Was just hoping to trow in a request to make the fighting schools in the Martial Arts & Combat schools re-nameable so where it says saved school 1 if you Ctrl+shift+left click you can then rename it to what ever you want please.
I'll look into it. Thanks
Apillion wrote:romovs wrote:shubla wrote:Mapping tools don't still work on this. They can merge 1 session but not combine multiple. I think its mostly due way this saves maps?
I'll check this.
I have been plying around with the mapping tool a bit. (Time Paradox map tool)
The problem here is that when you log out the last tile you were on becomes tilt_0_0 when you log back in.
so my guess is when you enter a new tile that tiles variable should be set as the start tile for your next session
unless of course if you used your travel to hearth fire ability or entered a cave or house.
hmm complicated you have your work cut out for you...
Also when you return to your hearth fire it starts a new session and sets the tile where your hearth fire is to tile_0_0 .. this will become problematic if we want to merge them all to make a world map with every ones data cant think of a solution to this problem.
Exception in thread "AWT-EventQueue-0" haven.GLConfig$HardwareException: Graphics context does not support programmable shading.
at haven.GLConfig.assertcaps(GLConfig.java:75)
at haven.GLConfig.fromgl(GLConfig.java:108)
at haven.HavenPanel$1.init(HavenPanel.java:109)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:601)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:623)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:1254)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1101)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at javax.media.opengl.Threading.invoke(Threading.java:193)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at javax.media.opengl.awt.GLCanvas.paint(GLCanvas.java:582)
at sun.awt.RepaintArea.paintComponent(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Exception in thread "Haven UI thread" java.lang.NullPointerException
at haven.HavenPanel.rootdraw(HavenPanel.java:291)
at haven.HavenPanel.run(HavenPanel.java:541)
at java.lang.Thread.run(Unknown Source)
dvsmasta wrote:
- Code: Select all
Exception in thread "AWT-EventQueue-0" haven.GLConfig$HardwareException: Graphics context does not support programmable shading.
at haven.GLConfig.assertcaps(GLConfig.java:75)
at haven.GLConfig.fromgl(GLConfig.java:108)
at haven.HavenPanel$1.init(HavenPanel.java:109)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:601)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:623)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:1254)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1101)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at javax.media.opengl.Threading.invoke(Threading.java:193)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at javax.media.opengl.awt.GLCanvas.paint(GLCanvas.java:582)
at sun.awt.RepaintArea.paintComponent(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Exception in thread "Haven UI thread" java.lang.NullPointerException
at haven.HavenPanel.rootdraw(HavenPanel.java:291)
at haven.HavenPanel.run(HavenPanel.java:541)
at java.lang.Thread.run(Unknown Source)
Any idea what causes this problem with custom clients?
Running Windows 10 - the standard client works fine but all custom clients have this problem.
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