Ophaq wrote:jordancoles wrote:Is it possible to add a countdown timer to the redhanded debuff?
Outlaw debuff as well please.

What's the duration of these debuffs?
Fostik wrote:I have an idea!
Auto-drinking on enter/exit houses.
You are loading anyway, but that way you will make your tiem more efficient!
For the reasons others already listed previously, it's a no.
stickman wrote:There doesn't seem to be a scroll wheel sort? This was something that's been around for many worlds. Does this function not exist in this client? i see the alt + left and alt+right click but that is not the same thing.
How does that work when multiple types of items are involved?
Most likely I won't be adding this as it's too much effort for too little benefit imo.
Granger wrote:On windows machines using QWERTZ keyboards the alt+Z hotkey isn't anywhere convenient (as Z and Y have swapped places for historical but now nonsensical reasons).
So one important request, please:
Could you make the hotkey handling agnostic to language (using the scancodes for these, which are identical for whatever is printed on the keyboard) while for the rest use the translation provided by the operating system? This should fix the location of hotkeys to definite places on the keyboard, decoupled from the user selected language.
http://stackoverflow.com/a/26688875 has some background on now to archieve this.
If I remember correctly scan codes are not exposed at all by Java API on Linux/MacOSX. And on Windows they are not easily accessible except through reflection (which is what I did as a hotfix for tilde key for Russian layouts).
A proper key rebinding functionality would be better in the long term and I do have plans regarding it.
I'll try to hotfix the Y/Z issue for now though.
Granger wrote:As a sidenote: would be great if you could port the craft/build menus from K-T as they're way more convenient to use than digging through the hirarchy...
Like a separate window where you can search for menus, that sort of thing? I've been wanting to add that for some time now... Will happen eventually.
Spinnner wrote:Wow! Dead horse hitbox is added now. Could you please do the same for domesticated pigs and domesticated baby pigs?
I would, but don't have access to pigs atm.
shubla wrote:Not sure if already fixed.
But if you click yourself somewhere, and while you are moving there right click somewhere.
Movement path turns to place that you right clicked but character keeps going forward.
Yeah forgot to exclude right clicks. Will fix sometime this week.
DeadlyPencil wrote:[*]drying frame coloring, can you consider only changing the color to green when its done, then not having any color while its drying or empty (so no red color)? also a less harsh green would be nice. the coloring right now is really ugly and doesn't look nice[/list]
That was done on purpose

Less harsh colors are not very visible if you don't have night-vision enabled. And empty highlight is useful in cases when you have many racks tightly packed together. I'll take a look if they can be toned-down though.