dullah wrote:documentation









dullah wrote:documentation
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
ekzarh wrote:My try to fix pathfinding. It's almost there - it sees obstacles, tries to build the path, but seems like it uses players center point instead of bounding box.
Granger wrote:ekzarh wrote:My try to fix pathfinding. It's almost there - it sees obstacles, tries to build the path, but seems like it uses players center point instead of bounding box.
One solution is to enlarge the bounding boxes of objects by 6 in every direction (to account for the player bounding box) in the collision tests.
dullah wrote:compiled some documentation to ease development ?
carcanken wrote:romovs wrote:Update.
[*] Mussel picker and branch/coal fuelers from the extension menu.
Did the mussel picker not make it to 1.43.1? I cant seem to find it but would be very interested in having it.
ekzarh wrote:Granger wrote:ekzarh wrote:My try to fix pathfinding. It's almost there - it sees obstacles, tries to build the path, but seems like it uses players center point instead of bounding box.
One solution is to enlarge the bounding boxes of objects by 6 in every direction (to account for the player bounding box) in the collision tests.
That code is tricky, really.
You can try to look at Map.java in Amber's sources to see what I'm talking about.
romovs wrote:That's also one of the reasons why I want to try to redo some elements especially the underlying data model and collision testing. But need to see how the push-off mechanics will work first.
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