Ender Client

Forum for alternative clients, mods & discussions on the same.

Re: Ender Client

Postby Horn » Thu Dec 19, 2024 11:05 pm

Something strange happenning with % of FEP in my client (and every other villager using Ender). They dont add up to 100%. It works ok on Ard.

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Re: Ender Client

Postby hektor96643 » Sat Dec 21, 2024 12:24 am

I dragged the roster window too far on my screen, I can't click on its edge and pull it back. XD~~~ is there a way to reset Windows positioning without reinstalling the client? If not, there is a suggestion u-u
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Re: Ender Client

Postby nirvanich » Sat Dec 21, 2024 5:19 am

Just a suggestion 0 is it possible to remove markers from mini-map as well, please? It works for a big map but I don't understand how to remove these markers on a small map unless it's there and I'm blind to see that in settings,........
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Re: Ender Client

Postby TerriblePerson » Sat Dec 21, 2024 8:52 am

Started to get an error when leaving the house. Not every time, but sometimes can raise this error. Using beta client.
Code: Select all
haven.render.RenderTree$SlotRemoved
   at haven.render.RenderTree$TreeSlot.chstate(RenderTree.java:677)
   at haven.render.RenderTree$TreeSlot.ostate(RenderTree.java:709)
   at haven.res.lib.flare.AnimFlare.autotick(flare.cjava:170)
   at haven.render.TickList.lambda$tick$0(TickList.java:135)
   at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(Unknown Source)
   at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(Unknown Source)
   at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
   at java.util.stream.ForEachOps$ForEachTask.compute(Unknown Source)
   at java.util.concurrent.CountedCompleter.exec(Unknown Source)
   at java.util.concurrent.ForkJoinTask.doExec(Unknown Source)
   at java.util.concurrent.ForkJoinPool$WorkQueue.execLocalTasks(Unknown Source)
   at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(Unknown Source)
   at java.util.concurrent.ForkJoinPool.runWorker(Unknown Source)
   at java.util.concurrent.ForkJoinWorkerThread.run(Unknown Source)
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Re: Ender Client

Postby EnderWiggin » Sat Dec 21, 2024 11:46 am

Updated client:
  • merged loftar's changes
  • fixed FEP percentages in tooltip
  • made "#Pick All" action ignore distance and radar settings

Horn wrote:Something strange happenning with % of FEP in my client (and every other villager using Ender). They dont add up to 100%. It works ok on Ard.
Should be fixed now. Turns out loftar is a special cookie and I was not perceptive to catch that - when server sends fep sum it counts +2 stats as having double fep value.

nirvanich wrote:Just a suggestion 0 is it possible to remove markers from mini-map as well, please? It works for a big map but I don't understand how to remove these markers on a small map unless it's there and I'm blind to see that in settings,........
Not sure what markers you mean?

TerriblePerson wrote:Started to get an error when leaving the house. Not every time, but sometimes can raise this error. Using beta client.
All I can tell for now is that it is most likely related to Christmas lights and maybe hide trees?
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Re: Ender Client

Postby TerriblePerson » Sat Dec 21, 2024 11:55 am

All I can tell for now is that it is most likely related to Christmas lights and maybe hide trees?


Yes, I had hidden trees on, not sure if any Chrismas lights were around. I'll see if I get this error again and try switching trees on\off.
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Re: Ender Client

Postby derkami » Sat Dec 21, 2024 11:56 am

EnderWiggin wrote:
TerriblePerson wrote:Started to get an error when leaving the house. Not every time, but sometimes can raise this error. Using beta client.
All I can tell for now is that it is most likely related to Christmas lights and maybe hide trees?

I've dubbed it, the christmas error. It's been there for years, only around christmas. Because of the lights.
I wasn't big brained enough to figure out a way to not have this issue.
Basically i believe it has something to do with the way the game renders in a seperate thread and you hiding the tree's after they get tagged (visible whenever a new tree is loaded and then quicky hidden again).
Since only the Tree, but not the addons of the tree's are hidden, there is a chance that the tree are getting hidden while the client is going through the render tree and suddenly missing stuff that got removed to hide the tree itself.

As I said I wasn't big brained enough to find out how to fix this, so maybe you have more luck. RenderTree is beyond me.
Many people would appreciate a fix for that.
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Re: Ender Client

Postby Zajmer » Sat Dec 21, 2024 11:59 am

Unlike Ore Smelters, Smith's Smelter doesn't show timer information after being open
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Re: Ender Client

Postby aikidragon » Sat Dec 21, 2024 12:24 pm

There was a client in the past (can't remember which one) which had a way of scaling down the size of the trees, making them very small. I wonder, is such a thing possible now? Often times I'd prefer seeing smaller trees or only the lower parts of them, rather than hiding them altogether.

Thanks for all the effort put into this client throughout the years!
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Re: Ender Client

Postby VeganLaxitive » Sat Dec 21, 2024 6:12 pm

aikidragon wrote:There was a client in the past (can't remember which one) which had a way of scaling down the size of the trees, making them very small. I wonder, is such a thing possible now? Often times I'd prefer seeing smaller trees or only the lower parts of them, rather than hiding them altogether.

Thanks for all the effort put into this client throughout the years!


should be possible its basically the same mechanic as the "simple crop" function
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