

haven.render.RenderTree$SlotRemoved
at haven.render.RenderTree$TreeSlot.chstate(RenderTree.java:677)
at haven.render.RenderTree$TreeSlot.ostate(RenderTree.java:709)
at haven.res.lib.flare.AnimFlare.autotick(flare.cjava:170)
at haven.render.TickList.lambda$tick$0(TickList.java:135)
at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(Unknown Source)
at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(Unknown Source)
at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
at java.util.stream.ForEachOps$ForEachTask.compute(Unknown Source)
at java.util.concurrent.CountedCompleter.exec(Unknown Source)
at java.util.concurrent.ForkJoinTask.doExec(Unknown Source)
at java.util.concurrent.ForkJoinPool$WorkQueue.execLocalTasks(Unknown Source)
at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(Unknown Source)
at java.util.concurrent.ForkJoinPool.runWorker(Unknown Source)
at java.util.concurrent.ForkJoinWorkerThread.run(Unknown Source)
Should be fixed now. Turns out loftar is a special cookie and I was not perceptive to catch that - when server sends fep sum it counts +2 stats as having double fep value.Horn wrote:Something strange happenning with % of FEP in my client (and every other villager using Ender). They dont add up to 100%. It works ok on Ard.
Not sure what markers you mean?nirvanich wrote:Just a suggestion 0 is it possible to remove markers from mini-map as well, please? It works for a big map but I don't understand how to remove these markers on a small map unless it's there and I'm blind to see that in settings,........
All I can tell for now is that it is most likely related to Christmas lights and maybe hide trees?TerriblePerson wrote:Started to get an error when leaving the house. Not every time, but sometimes can raise this error. Using beta client.
All I can tell for now is that it is most likely related to Christmas lights and maybe hide trees?
EnderWiggin wrote:All I can tell for now is that it is most likely related to Christmas lights and maybe hide trees?TerriblePerson wrote:Started to get an error when leaving the house. Not every time, but sometimes can raise this error. Using beta client.
aikidragon wrote:There was a client in the past (can't remember which one) which had a way of scaling down the size of the trees, making them very small. I wonder, is such a thing possible now? Often times I'd prefer seeing smaller trees or only the lower parts of them, rather than hiding them altogether.
Thanks for all the effort put into this client throughout the years!
Users browsing this forum: Amazon [Bot], Claude [Bot] and 0 guests