Amber Client

Forum for alternative clients, mods & discussions on the same.

Re: Amber Client

Postby DakotaJameson » Thu Sep 10, 2015 9:23 am

Any way we can get the windows to open where we left them?
the ability to lock windows in place aswell would be nice, i keep moving my inventory window around when im trying to drop dirt from landscaping

Thanks for the great work by the way, client is my favorite by far.
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Re: Amber Client

Postby Apillion » Thu Sep 10, 2015 9:36 am

@romovs could you give me the file that you used to make the blue icons for the boulders trees and bushes so i can know what file type it is what size ect. I would like to make nice looking icons for you to put in please.

Oh and thank you for the last update i can now actually read what other people are saying.

Edit:

Was also thinking there are many time that i want to draw someone in party's attention to something in the world around us.
I remember back in the day the ender client use to have a function where you can hold a button and click on something in the world and it would flash different colors for a few seconds ...
But also add a function to stop people from abusing this like if they did it 5 times to quickly it doesn't work anymore for 20 sec.
and a message pops up telling them to not spam.
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Re: Amber Client

Postby Evilhunter » Thu Sep 10, 2015 3:04 pm

Hi, romovs!
First of all I'd love to thank u for your client. It's a pleasure to play with it. Keep doing your job pls, we are all happy that the client u r working on is exists.

Also, I wanted to discuss one thing with the tile-files, your client provides - I've just noticed the issue right after the update of client.
The point is - I"m trying to build my own map viewer based on OpenLayers. As well as my own back end to stitch tiles from different sessions, generate different zoom level tiles, etc.
Well, it works quite smooth atm, but from the last update you provide I noticed this: your client flushes tiles to disk not at the moment (or in few seconds) you see new tiles in game client (but probably it was like this even before - not sure). I guess, when you close the client (logout may be) - all remaining (in memory?) tiles wew flushed to disk at the end, and no one was loosed. And they where flushed in THE SAME session folder. When you login to game again - there were always (in the new session folder) at least one (usually more) tiles that have intersections with tiles in previos session folder - that was the point I used to stitch sessions, doing some images compare analizing.
But from the moment client was updated: when I log off - its not flushing any tiles more in the current session folder (may be as it was intended), but when I finaly close the client it does flashes all remaining in memory tiles, but already in the NEW session folder (as like this: I have one play session, but for "from login to close client" time period I'll have TWO session folders). And the biggest problem with that - last (second) session folder which has time creation between logoff and close client period has tiles, which HAVE NO intersections with tiles from the first folder (ofcuz I'm not about their naming - I dont care; but I'm about the exact place at the world map). So, I cant stitch such "second" sessions from now anymore :(
Is it a feature or a bug? (will it be fixed?)
I think everybody expect "I played an hour without interruptions or logoffing and I'll have one session folder" at least.. but not two without intersections of the tiles :(
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Re: Amber Client

Postby shubla » Thu Sep 10, 2015 3:25 pm

No ingame music? Is there way to turn it back on?=
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Re: Amber Client

Postby romovs » Thu Sep 10, 2015 3:40 pm

DakotaJameson wrote:Any way we can get the windows to open where we left them?
the ability to lock windows in place aswell would be nice, i keep moving my inventory window around when im trying to drop dirt from landscaping

Thanks for the great work by the way, client is my favorite by far.

Yep that's next on the list.

Apillion wrote:@romovs could you give me the file that you used to make the blue icons for the boulders trees and bushes so i can know what file type it is what size ect. I would like to make nice looking icons for you to put in please.


It's just direct drawing of shapes there are no files which can be replaced. We can probably add option for icons but I would like to do a few other things first.

Apillion wrote:Was also thinking there are many time that i want to draw someone in party's attention to something in the world around us.
I remember back in the day the ender client use to have a function where you can hold a button and click on something in the world and it would flash different colors for a few seconds ...
But also add a function to stop people from abusing this like if they did it 5 times to quickly it doesn't work anymore for 20 sec.
and a message pops up telling them to not spam.


Oh I didn't noticed it was gone, I think it was actually default client's feature. But in any case I'll look into it..

Evilhunter wrote:Hi, romovs!
First of all I'd love to thank u for your client. It's a pleasure to play with it. Keep doing your job pls, we are all happy that the client u r working on is exists.

Also, I wanted to discuss one thing with the tile-files, your client provides - I've just noticed the issue right after the update of client.
The point is - I"m trying to build my own map viewer based on OpenLayers. As well as my own back end to stitch tiles from different sessions, generate different zoom level tiles, etc.
Well, it works quite smooth atm, but from the last update you provide I noticed this: your client flushes tiles to disk not at the moment (or in few seconds) you see new tiles in game client (but probably it was like this even before - not sure). I guess, when you close the client (logout may be) - all remaining (in memory?) tiles wew flushed to disk at the end, and no one was loosed. And they where flushed in THE SAME session folder. When you login to game again - there were always (in the new session folder) at least one (usually more) tiles that have intersections with tiles in previos session folder - that was the point I used to stitch sessions, doing some images compare analizing.
But from the moment client was updated: when I log off - its not flushing any tiles more in the current session folder (may be as it was intended), but when I finaly close the client it does flashes all remaining in memory tiles, but already in the NEW session folder (as like this: I have one play session, but for "from login to close client" time period I'll have TWO session folders). And the biggest problem with that - last (second) session folder which has time creation between logoff and close client period has tiles, which HAVE NO intersections with tiles from the first folder (ofcuz I'm not about their naming - I dont care; but I'm about the exact place at the world map). So, I cant stitch such "second" sessions from now anymore :(
Is it a feature or a bug? (will it be fixed?)
I think everybody expect "I played an hour without interruptions or logoffing and I'll have one session folder" at least.. but not two without intersections of the tiles :(


I made a mistake :oops: That's definitely a bug. It will be fixed in the next update.

shubla wrote:No ingame music? Is there way to turn it back on?=

Whoa have I somehow killed the music? Will investigate.. Thanks.
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Re: Amber Client

Postby Evilhunter » Thu Sep 10, 2015 3:44 pm

romovs wrote:
Evilhunter wrote:...And they where flushed in THE SAME session folder...


I made a mistake :oops: That's definitely a bug. It will be fixed in the next update.


Thank you! And I also noticed, than sometimes it produces second session folder right while you r playing non stop (without logoff even)..
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Re: Amber Client

Postby Apillion » Thu Sep 10, 2015 4:26 pm

Whoa have I somehow killed the music? Will investigate.. Thanks.


Not you my music is still fine..
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Re: Amber Client

Postby romovs » Thu Sep 10, 2015 4:47 pm

Apillion wrote:
Whoa have I somehow killed the music? Will investigate.. Thanks.


Not you my music is still fine..


Yep I can't seem to reproduce it. @shubla do you hear music in the default client?
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Re: Amber Client

Postby romovs » Thu Sep 10, 2015 4:59 pm

Update.

New:
  • Grid overlay (merged from k-t). Can be toggled with Ctrl+G.

Fixed:
  • Issue with map tile dumps being saved to new folder each time.
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Re: Amber Client

Postby Apillion » Thu Sep 10, 2015 5:54 pm

Apillion wrote:Hey you must be getting flushed with requests from people to add this and that..

Its just i really like your client and want to see it even better.

Could we get a skill up sound when learning is complete please.



When you look at adding this could you also add a discreet sound when you get a private chat from someone.. please
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