Ardennes Hafen Client

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Re: Ardennes Hafen Client

Postby Ardennesss » Sun Mar 10, 2019 3:49 pm

Bauta wrote:
smelter.png
Known, related to skip loading screen interaction with Z axis elevation. Looking into it when time permits.
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Re: Ardennes Hafen Client

Postby Ardennesss » Sun Mar 10, 2019 6:12 pm

1.00.93
Added quest helper window, alt Q by default.
Made textentry boxes ignore keypresses including ctrl and alt so that keybinds will continue to work.
Toggle chat keybind will now hide chat if chat has focus, unhide chat if its hidden, and focus chat if unhidden but not focused. Should be a cleaner way to interact with it.
Numpad hotbar when in "Grid" style will now match the layout of the actual numbpad. Let me know if this causes new issues.
Various bugs with Miner Alert should be fixed, mute button should work again, as well as miner alert not continuing to run once closed.
Added cave centipede hide option, should also enable th em to be picked up with Q
Hand slots widget now displays equipped quality.
Windows will now ignore mousedown clicks from mouse4/mouse5.
Fixed a Z axis issue when using follow cam and entering/leaving buildings. The fix will disable the "no black load screens" for follow cam, not sure another way around that.
Added some basic unstucking to farmer bot to navigate around beehives and such.
~
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Re: Ardennes Hafen Client

Postby Gelom90 » Sun Mar 10, 2019 6:40 pm

Image

in a new theme item fileter button "help" gone
Image
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Re: Ardennes Hafen Client

Postby Ardennesss » Sun Mar 10, 2019 6:41 pm

Gelom90 wrote:Image

in a new theme item fileter button "help" gone
Image
Good catch, will investigate.
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Re: Ardennes Hafen Client

Postby Granger » Sun Mar 10, 2019 8:09 pm

Ardennesss wrote:
Granger wrote:Widget positioning
Currently all widgeds (except the fixed ones like menu grid and clock) are relative to top-left of the viewport corner, how about you make them relative to a corner? Could be a little toggle that one can cycle through (like the button to change layout for belts), icon an arrow pointing at the corner they're anchored at (bonus points for being able to anchor relative to the middle of a viewpoint border, like middle of right side of it).
This would lead to them staying in the corner of the client window the user had anchored them when resizing the viewport, instead of something at the bottom (or right side) of the screen getting hidden when shrinking the viewport.
Please display widgets on-screen always, could be done by overriding their position when this would place them completely outside the viewport.
I'm probably just going to untether everything altogether and allow it to be moved/saved wherever you desire. Seems like the easiest approach. Not super sure how to stop everything from going tits up when you make the viewport smaller, guess I'd have to learn about how that actually works.
You should get an event on client window resize, it's quite trivial to reposition stuff. Maybe look at how the menu grid does it, making the side/corner to stick to configureable should be trivial.
Granger wrote:Quest helper
Would be great if the list could be grouped by questgiver (with one group for general tasks like 'light fire'), so it would be clear on first glance what is on the laundry list of each of them. Option to hide completed objectives would be nice too, to cut down the length of the list, also (with grouping) to hide report backs that are not yet ready.
Hit numpad 9 (I think this is already in version 93 anyway?), I haven't decided what to bind this window too yet. Open to suggestions.
I know how it opens (though maybe to add an icon to the 'game windows' list in addition or instead of a hard keybind?), this was about how it could group its contents...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Ardennes Hafen Client

Postby Ardennesss » Sun Mar 10, 2019 8:11 pm

Granger wrote:I know how it opens (though maybe to add an icon to the 'game windows' list instead of a hard keybind?), this was about how it could group its contents...
Wasn't aware you had already found it, it wasn't listed in patch notes until after your post. I'll consider your suggestions for grouping, working on themes atm though.
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Re: Ardennes Hafen Client

Postby Farlis » Sun Mar 10, 2019 8:41 pm

maybe a silly question, but how come after I updated my client, the windows ingame have gone from the nice slim black ones like in above pics, but are now basically the default haven ones with all the extra little bits?

https://imgur.com/tpXjxZr
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Re: Ardennes Hafen Client

Postby Raguto » Sun Mar 10, 2019 8:43 pm

People seem to like the old slim black borders for the windows.
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Re: Ardennes Hafen Client

Postby Ardennesss » Sun Mar 10, 2019 8:43 pm

Farlis wrote:maybe a silly question, but how come after I updated my client, the windows ingame have gone from the nice slim black ones like in above pics, but are now basically the default haven ones with all the extra little bits?

https://imgur.com/tpXjxZr
Theme update, theres a new button in options called "theme settings." I'm working on adding just the plain black borders back in.
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Re: Ardennes Hafen Client

Postby Farlis » Sun Mar 10, 2019 8:44 pm

Ardennesss wrote:
Farlis wrote:maybe a silly question, but how come after I updated my client, the windows ingame have gone from the nice slim black ones like in above pics, but are now basically the default haven ones with all the extra little bits?

https://imgur.com/tpXjxZr
Theme update, theres a new button in options called "theme settings." I'm working on adding just the plain black borders back in.


Ahh good to know, keep up the good work!
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