Amber Client

Forum for alternative clients, mods & discussions on the same.

Re: Amber Client

Postby romovs » Sun Feb 12, 2017 12:12 pm

Pandishi wrote:I'm not super code savvy, but recently I've been having this error.
1.54.1:958909e4b79a06f06cdada0820359ae3ae45c3fc

java.lang.RuntimeException: java.lang.RuntimeException: Exception occurred during init but was somehow discarded
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:505)
at haven.HavenPanel$6.run(HavenPanel.java:517)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Exception occurred during init but was somehow discarded
at haven.HavenPanel.redraw(HavenPanel.java:436)
at haven.HavenPanel$1.display(HavenPanel.java:129)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GLConfig$HardwareException: Graphics context does not support programmable shading.
at haven.GLConfig.assertcaps(GLConfig.java:83)
at haven.GLConfig.fromgl(GLConfig.java:117)
at haven.HavenPanel$1.init(HavenPanel.java:135)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:601)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:623)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:1254)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1101)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at javax.media.opengl.Threading.invoke(Threading.java:193)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at javax.media.opengl.awt.GLCanvas.paint(GLCanvas.java:582)
at sun.awt.RepaintArea.paintComponent(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
... 9 more

I haven't updated anything to my knowledge so I'm unsure why it's decided to hate me all of a sudden.

Probably NVIDIA driver got updated. This seems to be a recurring issue lately.
Roll-back to previous version.
User avatar
romovs
 
Posts: 1473
Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

Re: Amber Client

Postby FictionRyu » Sun Feb 12, 2017 4:23 pm

romovs wrote:
Ophaq wrote:How about an icon for tamed horses then?

FictionRyu wrote:What about a plow icon?

Edit: I know I've asked already, I apologize, I don't wanna seem to be a bug about it.

Icons for everything. Infinite amount.

Plow will happen. Tamed horses probably too, eventually.
Adding new icons is rather an annoying task so I tend to purposely forget about those, sorry. :)

That's ok, I'm in no rush to have it, so whenever you manage to get it done is alright with me.
Scooby Doo taught us that the real monsters are humans.
User avatar
FictionRyu
 
Posts: 1655
Joined: Wed Jun 01, 2011 5:12 am

Re: Amber Client

Postby Aethyr » Sun Feb 12, 2017 5:28 pm

romovs wrote:

  • Console command :savemap for dumping world map tiles. It will dump the currently displayed map into map folder. Old automatic tile dumper has been removed.


Why? Now I have to manually save every minimap when I go exploring the world... What was wrong with the previous automatic tile dumper?

  • Highlight intermediate harvestable stages for carrots (seeds stage) and hemp (buds stage).
  • Add option to disable dropping tubers in auto-leveler.
Fixed:


Thanks! The new dots are better for sure :)
User avatar
Aethyr
 
Posts: 323
Joined: Sun Jun 22, 2014 6:55 pm

Re: Amber Client

Postby seisorith » Sun Feb 12, 2017 6:13 pm

This update has apparently screwed with my map. When I log in it sometimes leaves black the 3x3 map tile I'm inside, causing me to rely entirely on minimap. I had to walk across all 9 squares and then restart the client to make them reappear as explored again. I had to do that twice. And this time, the exact opposite happened: I'm on a 3x3 area of explored map, and the rest is BLANK!
You do not have the required permissions to view the files attached to this post.
wolf1000wolf wrote:There are Chinese ppl playing this game!?!?!
User avatar
seisorith
 
Posts: 45
Joined: Wed Nov 23, 2016 6:08 pm

Re: Amber Client

Postby DeadlyPencil » Sun Feb 12, 2017 10:08 pm

Could you change it so that sort by status also sorts by color with green being on top.

I dont like having white people on top of my list or red people.

That would be really nice if you could somehow manage that.
DeadlyPencil
 
Posts: 920
Joined: Sat Nov 21, 2009 12:17 am

Re: Amber Client

Postby Kearn » Mon Feb 13, 2017 5:17 am

seisorith wrote:This update has apparently screwed with my map. When I log in it sometimes leaves black the 3x3 map tile I'm inside, causing me to rely entirely on minimap. I had to walk across all 9 squares and then restart the client to make them reappear as explored again. I had to do that twice. And this time, the exact opposite happened: I'm on a 3x3 area of explored map, and the rest is BLANK!


same problem, my entire map has been wiped except for the bookmarks and is now corrupted to oblivion and refuses to work correctly at all anymore for the overworld
User avatar
Kearn
 
Posts: 597
Joined: Thu Jun 24, 2010 2:09 am

Re: Amber Client

Postby zebratul » Mon Feb 13, 2017 12:51 pm

romovs wrote:Wouldn't it be more convenient if the total FEP was displayed under the satiations when you point over an item in the inventory? Something like
Image


This is amazing.
Please implement.
User avatar
zebratul
 
Posts: 438
Joined: Sun May 08, 2016 9:15 am
Location: Moscow

Re: Amber Client

Postby Damon_Cooper » Mon Feb 13, 2017 5:34 pm

Hello, again, master!
Another "thanks for your outstanding work!" and another feature request - could you make that all gildable crafts from non-gild menus (such as feather trinkets or blacksmith bauble) are duplicated in gilding menu?
Also, while Im still in love with your auto-feeder and auto-sheer/gidgy-up, I've found it (the last ones) kinda useless if it's not combined. So if it could be something more complex like auto-feed&sheer and auto-feed&gidgy-up, it would even more wonderful.
And, don't blame me too hard, but maybe some blue dots on 3rd carrot's stage (that one for harvesting only 1 carrot, for super-sonic quality grinding maniacs, you know) - maybe useful as well.
Enjoyment's alternative account
Damon_Cooper
 
Posts: 200
Joined: Sun Sep 25, 2016 10:37 am

Re: Amber Client

Postby Smoopadoop » Mon Feb 13, 2017 11:17 pm

are the alarms for players and things separate from the "ingame events" slider in the volume?
MODS ARE ASLEEP POST SMALL BART
ImageImageImageImageImageImageImageImageImage
Smoopadoop
 
Posts: 390
Joined: Tue Apr 22, 2014 8:15 am
Location: Somewhere in Australia, probably.

Re: Amber Client

Postby Apillion » Tue Feb 14, 2017 12:09 am

* Console command 'savemap' for dumping world map tiles.


How do we do this?

map tiles are no longer saved auto so that sucks big time !!!!

so so so much map info going missing .... why oh why did you do this ???

i up date my tp map tool every few days after i have a nice collection of map folders when i wanted to do it today i saw there are zero maps so pretty much everything i have done the last few days i have to use the in game map for ....and lets face it the in game map is pretty crap special for mining compared to tp map tools multi layer maps

please some assistance oh how to export the in game map so i can import it to tp map tool ... thanks
User avatar
Apillion
 
Posts: 405
Joined: Mon Dec 30, 2013 10:34 am

PreviousNext

Return to The Wizards' Tower

Who is online

Users browsing this forum: Claude [Bot] and 89 guests