bdew wrote:You might wand to add a blacklist of tile fingerprints from here: https://github.com/bdew-hnh/combiner/bl ... shes.scala
They were produced by older versions of my client on tiles that consist entirely of one type of terrain (often happens in mountains, lakes, etc.) and can cause weird merging errors.
The current version of the client shouldn't produce them (instead it will simply not output a fingerprint for a tile like that), but they can still appear in old data.
Thanks for the information!
I'll include the blacklist in the next update.